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#1 |
Swabbie
![]() Join Date: Aug 2006
Location: Vienna, Austria
Posts: 14
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I'll have a look at those.
How about my flag-recognition problem? Any suggestions? Or any other general ideas which mods one must have? |
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#2 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Sordid
There is no way to ID flags at night. Later in the war shoot at anything that floats, and you will probably be OK; early on, you may have to trail a target for hours until dawn to ID them. If you use the lighted ship mods, the neutrals will be lit up, but not all ships finished as yet. In GW and NYGM there is a pull down flag chart to help you in IDing the ships in the periscope and uzo screens. I used Timetravelers minitweaker to increase the magnification to 10X in both the periscope an uzo screens and to 20x for my binoculars. This helps ID the ships
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#3 | |
Torpedoman
![]() Join Date: Aug 2006
Location: Ontario, Canada
Posts: 113
Downloads: 19
Uploads: 0
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#4 | |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
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#5 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
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With the flag recognition..you can do a couple things.
(1) You can increase the zoom level of the scopes,UZO,as well as the binoculars.I have my binoculars,UZO as well as my Observation scope set to 10x and it really helps in the ID'ing of ships from long range. (2) For the nighttime recognition you can use the Enviroment Colors mod in this thread.. http://www.subsim.com/radioroom/showthread.php?t=96258 It adds a sort of moonlight at night when there is a moon making night recognition alot easier as well.Also has more that makes the enviroments alot better. There are many instrument mods out there that make them much more readable.Just have to try them to find which you like the most. |
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#6 |
Swabbie
![]() Join Date: Aug 2006
Location: Vienna, Austria
Posts: 14
Downloads: 0
Uploads: 0
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I'll give those a try, thanks a bunch!
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