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Old 04-26-25, 03:15 PM   #1591
caprex
Bilge Rat
 
Join Date: Jul 2023
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Default crash

I am crashing to desktop when i spawn in port and if I spawn out in the sea I crash not long after
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Old 04-26-25, 04:04 PM   #1592
Aktungbby
Gefallen Engel U-666
 
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Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
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Default Welcome aboard!

caprex!
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Old 04-26-25, 06:03 PM   #1593
ElCid97
Electrician's Mate
 
Join Date: Nov 2019
Location: Miami, FL
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Quote:
Originally Posted by caprex View Post
I am crashing to desktop when i spawn in port and if I spawn out in the sea I crash not long after
Welcome aboard!

Remember to have the different "exe" files in the main folder "patched" to accept the Large Address Aware (LAA) code per the instructions on patching and updating the sim. Without these, many addons will just not work since they are memory intensive.

Another thing to check/be aware of is the order of the mods you have installed. We don't know what other ones you may have with the TMO-BH, but if it's only the "vanilla" TMO-BH, then MAKE SURE you are activating things in accordance to the instructions.

In my setup I've changed the "titles" to make sure I did everything in the readme(s) order(s), and then added some "testing" stuff of my own:

01_ TriggerMaru_Overhaul_2-5_UpdateBH_V2
02_Nav Map Make-Over TMO Update 2.0
03_NMMO Patch TMO Update V2.0
04_TMO_Update_BH_V2_PATCH_01
05_Fleetboat_Interior_TMO2.5_BH_U_2.0
05a_Realistic Floor Tiles for Fleetboat_Interior-Officers_Quarter
06_EAX_Clang_Splash
(The "clang splash" is documented as causing problems if you don't have the correct one in the correct install/activation order.)
07a_AsiaticSWPacMessages <-- Only one of these should be active at a time.
07b_BrisbaneTF42 72 messages <-- Only one of these should be active at a time.
07c_SubPacMessages <-- Only one of these should be active at a time.
07d_SubRon50messages <-- Only one of these should be active at a time.
08_Pre-PearlHarborPatch_TMO_Update_V2
09_Torpedoes Early_TNTV4B
10_EarlyWarScopesV1
11_AAtoDeckguns+Radio

***My own changes after here***

12_FJB Two Tone Navigation Map
13_Hitmans_TSAC_21
14_3000_Yard_Bearing_Tool_1920x
15_Targeting_Assistant_V1
16_Bupers_Mod_V1
901_Strategic_Map_Symbols
901a_LukeFF_Flags_final
1000_DW6 Navmap Plastic Cover
1001_RadioStationManager
1002_Captain Midnights CBS NEWS Sound Mod
Jimimadrid SubManagement
Default_TDC
OTC_Stripped
PK_Mod

I know there's A LOT of reading that you need to go through, but if you don't there's a good chance things will not work due to something that may have been overlooked.

It took me forever to realize I needed to activate a "new" clang-splash AFTER the Fleetboat Interiors and changes because I overlooked a file's documentation.

Good luck!

ElCid97
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Old 04-28-25, 04:12 PM   #1594
uboot556
Torpedoman
 
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Default

A quick question: Is there the option to choose the Stern deck gun? There is only the Bow mounting option and there is no mod to allow the possibility to have the aft deck gun
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Old 04-28-25, 08:50 PM   #1595
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,148
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Quote:
Originally Posted by uboot556 View Post
A quick question: Is there the option to choose the Stern deck gun? There is only the Bow mounting option and there is no mod to allow the possibility to have the aft deck gun
Yes.

In the Optional Mods Folder, the aft deck gun mod is present.

Please use the one at the link below as it explains.

https://www.subsim.com/radioroom/dow...o=file&id=5967

Mods for this are required due to the deck gun bug when switching the mounts.
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Old 05-15-25, 08:03 AM   #1596
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,148
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Default

*Update*

I've had quite a few inquiries.


Development of 2.1 is proceeding well after a couple of delays.

The loss of my trusted desktop I used solely for SH 4, which finally gave out lol, caused a delay, more of one than I thought. There were a lot of things I thought were safely stored, backed up that were not or were corrupted.

After restoring that, rebuilding my setup on new PC that is dedicated to gaming and primarily to SH 4, all is well.

A major part of the project, involving addition of many tankers, merchants etc. took a while but is finished. Just need to review for quality assurance prior to considering complete, and editing campaign files to match the new additions. Still have to test but should be fine. The goal is to present as wide variety of merchant ships as possible.

ElCid is graciously working on a recognition manual in line with the historical ONI manuals to be compatible with forthcoming TMO Update.

Two new war ships also added:

Mizuho Seaplane Tender by Faith

Wakatake Destroyer by Japlance.


I recently ran into a major bug causing CTD in Windows 11, due to sound.act. Thanks to the community, primarily Propbeanie that issue appears resolved, so development has resumed.


I am testing some changes on patrol in coming days and will be reaching out to those who volunteered to be testers so independent testing as well.

After this I plan to:

Conduct further cleanup of the navmap

Add New construction careers for East Coast and Tench Class.

Improve the SubRon 50 Campaign

Improve S-Boat campaign

Miscellaneous
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