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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#481 |
Swabbie
![]() Join Date: Jul 2017
Location: Europe
Posts: 8
Downloads: 41
Uploads: 0
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Greetings.
I've been playing LSH3 2015 edition for many years and was hesitant to switch to newer versions due to additional mods that I use. However now that I've seen how good it looks in HD (without the need to bother with extra gui mods) I think it is the time to upgrade. One of the mods I was using was the M.E.P. with some addons for vanishing hulls etc.. Is it expected for the mod to work properly with the new version by your experience? I'm asking that because I noticed it is no longer included in the mod library with which the new version comes (2015 version came with MEP and MEP sensors for LSH3 mods). An issue is with the hydrophone view where the notepad appears in the middle of the screen making it difficult to use, is there any known fix for that? Thanks for your continued work on a mod that I've always found to be my best overall gameplay choice. |
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#482 |
Gefallen Engel U-666
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The Gentle Uncle!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#483 |
Swabbie
![]() Join Date: Jul 2017
Location: Europe
Posts: 8
Downloads: 41
Uploads: 0
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After some work I managed to adjust the MEP and other mods I was using to the new version of LSH3. Issues I have now are the following:
- "Fog sighted" message doesn't appear at all, neither does time compression adjust accordingly. - "Radio message received" message does not affect time compression at all, which is another big problem. HSIE patch is enabled as is the HSIE mod, options in HSIE selector are enabled accordingly. Other functions such as torpedo reload, diesel damage and even wolfpacks do work ingame. Any information on the matter will be appreciated. |
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#484 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 495
Downloads: 26
Uploads: 0
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I have a commander in Patrol 19 with a good record (Dec 1940), but I cannot get him a type VIIC - he is still locked into a type VIIB.
I have others who have fewer missions and at earlier dates that have transitioned. But I cannot figure out how to upgrade him. I may have the same question about upgrading some other commanders to the Type IX, who have 25 patrols at later dates. But dates when the earlier type IXs were available and newer models were appearing. I have had times before when a msg was received on patrol to a commander that upgrades were available, but how to acquire these is obscure. Any help? Archive1 |
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#485 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 495
Downloads: 26
Uploads: 0
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Second prob:
After a successful patrol docked at Versogel 'Bessel' in Portugal expecting to get torpedo, artillery rounds, fuel upgrade. Got none of them. What, just a wurst and a shower? Is anyone monitoring this program anymore? Any plans on upgrading it - since it is getting rather old and fusty? Been around here for a long time, now, but things at LSH3 are getting a bit rusty...fusty...debilitated. Hate to see that happen after a fine few years. Archive1 |
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#486 |
Nub
![]() Join Date: Jan 2023
Posts: 3
Downloads: 17
Uploads: 0
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Really wanted to try this mod but alas the install process decided it doesn't like my installation from the original dvd
![]() For those not using win 11 (or maybe "only" because of Starforce Rootkit): The Original DVD installer will install files then open gameshadow install, after that the installer claims to be finished but remains open. Then you have missing files from .cab files, you can then open these cab files in windows explorer and can manually copy them over into your install (.exe .dll .act) to get a working copy off of your boxed version if you use a crack. Anyway I have a "vanilla as per above notes" install aka patched up to 1.4b without modified exe or dll files (no crack) and LSH3 hates me (no original/unmodified Ubi found) Would like some help, here are the checksums of my files maybe someone can tell me which ones the installer of LSh3 does not like and provide alternatives for them if they need to be replaced as I have no way of getting these files without paying for a digital distribution: https://www.mediafire.com/file/77z0i...cksums.7z/file |
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#487 |
Gefallen Engel U-666
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subber98!
![]() back on the surface after 2 years' 'silent running'! ![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#488 |
Nub
![]() Join Date: Jan 2023
Posts: 3
Downloads: 17
Uploads: 0
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Ahoy I figured it out the installer dislikes any folder name besides: SilentHunter3, SilentHunterIII, Silent Hunter III. At least it worked after I renamed mine from sh3 to SilentHunter3.
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#489 |
Swabbie
![]() Join Date: Apr 2024
Posts: 6
Downloads: 11
Uploads: 0
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Greetings to all commanders.
I have two questions about a) a historical aspect of the game and b) a graphical change. In order: I wanted to change the neutrality status of Belgium which, to tell the truth, was not neutral, except in a very early stage of the war. After being invaded by Germany, the Belgian government in exile collaborated extensively with the Allies, the Belgian merchant navy participated with its ships in the formation of convoys, and even the colonial possessions of Belgium (Belgian Congo) remained faithful to the government in exile. Would it be possible to change the neutrality status of Belgium by incorporating it into the Allies from May 10, 1940 until the end of the war? Second question: I noticed that, after sinking a ship, the wreckage and the shipwrecked remain a bit too much on the surface and seem to float unrealistically in mid-air. How can I change the dive parameters to "lower" them just enough to make them more realistic? Thank you in advance for any answers you may want to give me. Hi. |
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#490 |
Swabbie
![]() Join Date: Jul 2017
Location: Europe
Posts: 8
Downloads: 41
Uploads: 0
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When starting a new career in Commander (selecting Erprobungsstelle of course), type VII is not available until March of 1941. Going ingame the same is true, only the types IIA, IID and IXB are available to buy in Erprobungsstelle until then, not to mention that VIIC appears even before VIIB on the list. When starting the game without using Commander, U-boats are available as per default. Why is that so?
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#491 |
Ensign
![]() Join Date: Jan 2014
Location: Serbia
Posts: 228
Downloads: 214
Uploads: 0
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greetings...Why I must have steam game version...I run Lsh instalation and nothing....must have steam version Sh 3
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#492 |
Helmsman
![]() Join Date: May 2011
Posts: 107
Downloads: 66
Uploads: 0
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So, here's a little update on the A-CoD ...
... The behavior of the Animated Crew on Deck has been changed so that the full animation is no longer played when the A-CoD is below deck (stop all animations). ... because all animations were running permanently. ... these only start when the A-CoD is called on deck and end again when it is transported below deck. This update replaces Version 1.0 For users who have customized this mod for themselves: ... copy the following files into your mod: ... Animation folder: Ani _Crew.anm and Library_folder: Ani _Crew.sim ... these have been changed. DL: https://www.mediafire.com/file/zdnb1gv0t7u8h9w/LSH+2022+Animierte+CoD+v1.1.7z/file mfG Kermit-68 |
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#493 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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#494 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 495
Downloads: 26
Uploads: 0
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All:
I want to use some code downloaded to me on Mediafire...but I have never used that program. How do I convert the information received in the MediaFire format (some Data/Air code) into a text file that I can use to modify - that is actually put into the Data file of the version of the program I wish to modify? -=Archive1=- |
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#495 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 495
Downloads: 26
Uploads: 0
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All: As long as I am asking for help, I'd like to get rid of the Yellow/Orange surface icon that floats above the submerged sub's position. At least I want to try surviving a destroyer attack without the surface icon.
But where in the code does that icon reside? Can anybody tell me how to find it? -=Archive1=- |
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