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Old 08-16-06, 08:20 AM   #1
horrgakx
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Note that if you do return to port (under 20km away) then you get more renown. If you take the option 'return to port' in the middle of the sea your score is lower.

The only thing I don't like about the Grey Wolves mod is the drastically reduced water visibility. Yes I know it is more realistic, but I enjoyed the clear waters of the original. Is it possible to put it back?
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Old 08-16-06, 08:27 AM   #2
kiwi_2005
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Quote:
Originally Posted by horrgakx
The only thing I don't like about the Grey Wolves mod is the drastically reduced water visibility. Yes I know it is more realistic, but I enjoyed the clear waters of the original. Is it possible to put it back?
Yes if you install "SH3Commander 2.6" you can change the visibility by upping it to 20 in the options, to get your boat showing like in the stock game when submerged.

SH3 Commander 2.6 is a must have.
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Old 08-16-06, 10:43 AM   #3
SteamWake
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[quote=kiwi_2005]
Quote:
Originally Posted by horrgakx
SH3 Commander 2.6 is a must have.
and where does one get this ?
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Old 08-16-06, 11:39 AM   #4
Lovro
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After a year just started playing SH3 again - stock version this time with manual targeting and the whole realism stuff. 2 patrols-> 12 ships went down resulting in 80.000t in Davy Jones' locker. Biggest one was 11.000t T3 (bastard was hiding in the middle of the convoy full of neutral ships and 4 destroyers).
I'm thinking of installing grey wolves mod I'm just afraid that it would get too frustrating- I get pissed when 4 fish in a role bounce dud or ship not sinking after 3 direct hits below the smoke stack (both happend on todays patrol+ rammed by a lone C3 which was a bit embarrasing:hmm:). But from as far as I can tell it realy improves the immersion which is what I want. So shuld I get it or not? I also have weak hardware does GW mod require more PC power that stock SH3?
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Old 08-16-06, 12:53 PM   #5
Fat Bhoy Tim
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Quote:
Originally Posted by Lovro
or ship not sinking after 3 direct hits below the smoke stack (both happend on todays patrol+ rammed by a lone C3 which was a bit embarrasing:hmm:
in GW you'd be shooting yourself in the foot putting all 3 in the same place. You want to hit as many compartments and vital areas as possible.
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Old 08-16-06, 01:15 PM   #6
kiwi_2005
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[QUOTE=SteamWake]
Quote:
Originally Posted by kiwi_2005
Quote:
Originally Posted by horrgakx
SH3 Commander 2.6 is a must have.
and where does one get this ?

http://www.subsim.com/subsim_files/patches2005.html
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Old 08-16-06, 02:03 PM   #7
enaceo
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The ranks are ,I think,configured by the "basic.cfg" file in the data/cfg folder of your game.But I am not sure of this.
About the damage system-it is a huge improvement over the "health-points" system of the stock game.It has some problems though,but if it is refined even more it will probably be very realistic.
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Old 08-17-06, 10:43 AM   #8
Holdit
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Update: The run of bad luck ended last night with a single torpedo to the stern of a Large Cargo ship which obediently sank (eventually). Much cheering from the crew and a happier skipper.

A couple of other things I've seen that make this game special:

In patrol #3 as I was stalking an unescorted merchantman on the surface at night, a lookout called "we've been spotted" and sure enough there was the "victim" pointing a searchlight directly at U-11 (why didn't the boat's number change when I upgraded?). I backed up out of the light's range and then, via external view, I saw the beam begin to move back and forth, as if trying to re-acquire. Nice touch.

Having watched the cargo ship in patrol #4, and having put in my 24 hours in AN47, I set off down the east coast of Scotland in search of a victim for my two remaining torpedoes. I passed Aberdeen and Dundee without incident and was approaching the entrance to the Firth of Forth when the lookouts announced a ship astern at close range. The "ship" turned out to be a torpedo boat which was happily tailing me while shooting lumps out of the conning tower! Taken by surprise, I manned the 20mm instead of submerging, which probably would have been more prudent. I didn't think I (I mean, Seaman Beck) was getting anywhere, because it was hard to keep the gun on the target, but after much shooting back and forth, the torpedo boat moved away to the west, firing a few parting shots as it went but otherwise seeming to decide that the game wasn't worth the candle - maybe I'd landed a few hits after all. This seemed to me to be very realistic - the kind of thing you read about in true-life accounts; instead of death-or-glory, one side realises it doesn't like the odds anymore and decides that discretion is the better part of valour. Any medal avaialable after this patrol will be going to Seaman Beck for sure.

Not long after that, and not far away, a ship was sighted far astern, heading more or less for the area I'd just vacated - it was a V&W destroyer. I may be reading too much into it, but it seemed to me to be as if the torpedo boat had put the word out. It was late in the day, so I stayed on the surface, presenting a narrow profile to the destroyer and headed in the general direction of away at flank speed.

This was the first patrol in which I'd met the Royal Navy. It was a sobering experience when I realised that if I wasn't careful my first kill might never make it on the scoreboard back at Kiel...
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Old 08-17-06, 10:50 AM   #9
Grey Area
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Oh yes, they will call for reinforcements that's for sure.


-Running GW and loving it - thanks guys.
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