![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
|
![]()
One nice addition in SH1V, and something I thought was really missing in SH111, would be to see (and to some degree hear ) on-board activity on a boat you have just hit with a torpedo. Some frenzied running around and distant shouting would be nice. How may of us have watched a boat sink with no on board activity at all..... Just a ghost ship.This is one area that SH1V really needs to address in my opinion. What do you guys think?
![]() |
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
|
![]()
Agreed. Only adding sound effects would do a lot, although I'm one of those who dream of an actual crew running around doing actual things. Fishermen hauling nets on board, tug boat-crewmen preparing to tow a crippled aircraft carrier back harbour [think GTA, with the ambulance and the paramedics arriving when you kill someone], gunners rushing out of the ship to man the flak guns when enemy fighters appear, survivors scrambling over the ship's side and lowering life-boats when the ship is sinking, and so on. Or, of course, surprising a merchant or partisan-crewed fishing boat and seeing the crew burst out on deck with rifles and sub-machine guns and open fire on you
![]() I wonder how much the RAM/CPU load would be for something like that?
__________________
|
![]() |
![]() |
![]() |
#3 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
|
![]()
A lot!! And you're correct, even the sound of distant chaos would add to the reality of the sinking.
|
![]() |
![]() |
![]() |
#4 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
Uploads: 0
|
![]()
lifeboats would be nice ... and oil slicks and debries like in cfs2
|
![]() |
![]() |
![]() |
#5 | |
Planesman
![]() Join Date: Apr 2002
Location: I can't remember... In front of a PC?
Posts: 185
Downloads: 0
Uploads: 0
|
![]() Quote:
![]()
__________________
- Adam ©1988 - 2008. All rights reserved. ![]() Life is like a roll of toliet paper, the older you get, the faster it goes! |
|
![]() |
![]() |
![]() |
#6 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
Uploads: 0
|
![]()
my sidewinder 2 is right here in front of me ... more used now for IL2 but cfs2 was very good in ship sinking efects after some modders added their stuff . ships turning and leaving a trail of oil ...
|
![]() |
![]() |
![]() |
#7 | |
Swabbie
![]() Join Date: Dec 2001
Location: Toronto, Canada
Posts: 7
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#8 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
|
![]()
Yes. They left life-boats out for ethical reasons. That's not to say I think they should not be back in (only don't give them collision meshes - I don't see a reason why the player should be able to shoot them up).
__________________
|
![]() |
![]() |
![]() |
#9 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
Uploads: 0
|
![]()
i guess they could leave the ethical choices to the players ? no ? or they could make lifetboats "unshootable" like when you point the guns at your own boat.
|
![]() |
![]() |
![]() |
#10 |
Rear Admiral
![]() |
![]()
About puppets running around on the ship....nah, if you look at the harbour the people repeating the same thing 24H
But about sounds I miss something for example when you hit an Ship without instant sinking/explosion that there will be an alarm sound like in real for example ''Alarm sound and someone screaming ''ABANDON SHIP!!!'' that would be nice to see...then you at least get the feeling that they care that you shoot them...then like ''Pssst..dont show the sub that we care they shot us''
__________________
![]() |
![]() |
![]() |
![]() |
#11 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#12 | |
Commodore
![]() Join Date: Apr 2005
Location: Brewsky, Galore
Posts: 618
Downloads: 19
Uploads: 0
|
![]() Quote:
they should make all those items 'live' in the coming edition and leave the ethical choices to the players indeed.... If they want to 'guide' the players into certain behaviour, they could give huge penalties for strafing lifeboats/allies etc....it would also add to the realism factor, besides the strafing of lifeboats happened at least on one occasion, so it is historical....
__________________
Daddy cool ![]() Last edited by ReM; 08-23-06 at 06:27 AM. |
|
![]() |
![]() |
![]() |
#13 | ||
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
|
![]()
The Red Cross Hospital Ship has, as we all know, been added to Silent Hunter III. No one's complaining, and if you sink it, you get executed or whatever.
Quote:
Quote:
![]() I just said it, pal. I was pointing it out, no more. Oh, and there is the fact that there will most likely be a lot of deck gun attacks, so:p...
__________________
|
||
![]() |
![]() |
![]() |
#14 | |||
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
|
![]() Quote:
Quote:
Strange decision. The actual sinking of boats in SH111 was the one thing that was totally unrealistic, when a lot of other things were very realistic. I undersatnd the whole lifeboat thing, but at least give us audio of the alarm sounding a few seconds after a hit, and then some shouting. |
|||
![]() |
![]() |
![]() |
#15 |
Watch
![]() Join Date: Apr 2005
Posts: 23
Downloads: 0
Uploads: 0
|
![]()
Should be possible, 'PT boats' , which uses the Storm 2.5 engine, will feature crew abandoning ship, running on deck manning guns etc. rag doll effects also.
(Personally i'd settle for a Royal Navy 'T' class sub. :hmm: ) |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|