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Old 12-23-24, 02:00 PM   #1
propbeanie
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Quote:
Originally Posted by Senf-Man82 View Post
It is simply the hull model from the 641-Foxtrot Sub published here many many years ago.


I only exported it from S3D into Blender to slightly correct its orientation. After export from Blender (trying out numerous settings) upon reimport in S3D that error message keeps occuring.
Check your import / export settings in Blender Senf-Man82. You might notice that Blender imports with the boat looking to be setting on its tail. When you export, it might lay it flat on its hull, plus there are the the other settings that matter in the export dialog. I'll see if I can find mine here in a bit... Nothing too difficult, just frustrating to get set correctly.
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Old 12-23-24, 02:15 PM   #2
Jeff-Groves
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I don't believe his is a matter of X or Y up.
It's a total failure to import. I think it's a mismatch of Verts between the main obj file and the AO obj file.
That's an easy mistake to make for newer users of S3D.

You can set Blender to Import with the Y axis as up to avoid that standing on tail thing you know.
Do I need to get my box of crayons out and draw a picture?

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Old 12-23-24, 02:20 PM   #3
propbeanie
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Originally Posted by Jeff-Groves View Post
I don't believe his is a matter of X or Y up.
It's a total failure to import. I think it's a mismatch of Verts between the main obj file and the AO obj file.
That's an easy mistake to make for newer users of S3D.

You can set Blender to Import with the Y axis as up to avoid that standing on tail thing you know.
Exactly. You can also save the config you use for later recall, but remembering that at times is a bit of an old man bother... sigh
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