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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
GLOBAL MODDING TERRORIST
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Getting real close to doing what I want for Blender.
Time to work on the stuff to grab the info I want from a location.dat and mix that into a Blender script. Gonna work on doing the Terrain file stuff first as I think it's needed to fill things out. I also take time to help others with stuff. Looking at Grenso's issue and spent time with Mister_M teaching him a few things. ![]() |
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#2 | |
I break things
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#3 |
GLOBAL MODDING TERRORIST
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Thanks Mate. Just wish I'd have looked at Blender long ago!
The scripting ability is amazing! I put it right up there with 010! ![]() May even remove 3DS Max from my system. |
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#4 |
CTD - it's not just a job
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My youngest embarrasses me with his Blender skillz... he is doing 3D modeling AND animation. I am always asking him questions. Understanding the answer is my main problem...
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"...and bollocks to the naysayers" - Jimbuna |
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#5 | |
GLOBAL MODDING TERRORIST
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For what I have learned so far? I can see doing a script to just open a Location.dat and have it load with no other work needed! |
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#6 |
CTD - it's not just a job
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If a program is written, I can see the user wanting a visual "catalog" of all that is available... "Let's see, I want the green one - no, make that red... changed my mind - I like the blue the best... maybe..."
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#7 |
GLOBAL MODDING TERRORIST
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I suppose you'd like it to work with touch Screen also?
![]() I do have an old project that uses Direct3D11 for touch screen code. ![]() Back to doing a Script........ I'm thinking a multidimensional array would work to adjust obj files on import. So say the Location.dat has 200 objects. I'd have the array set for 200 by 3 or 6 depending on Blender Python. Last edited by Jeff-Groves; 12-14-24 at 06:04 PM. |
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