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Old 11-18-24, 12:31 AM   #1
havocsquad
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Join Date: Sep 2005
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Quote:
Originally Posted by Skybird View Post
On a sidenote, the thing is more hardware-demanding than it seems. I suffered crashes until I reduced visual details mostly to low and some to medium. Crashes were indicated by UE error messages. On release day, a new nVidia driver came out as well, that and the lowering of options seem to have helped, and the game still looks good. i7-8700K, GF1080Ti, 32GB and W10 here, so not the most modern rig but absolutely within their specs demands.
To me the sonar modelling with a lot of present contacts when things gets fairly busy uses up a lot of CPU calculation cycles and time acceleration takes a BIG hit (10x max). This seems to primarily occur after significant amount of game hours have passed in long missions.

I think and hope they will optimize and reduce some of the workload sonar demands and spend more time simplifying and reducing complications created by the return to base functionality they have.

I'm all for elaborate return to base carrier aircraft pathing that looks accurate until it fails miserably and locks up the carrier operations with a stuck deck.

I have a similar setup of a Intel i7 with NVIDIA GT1070 with 32 GB of ram.
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