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#1 |
Machinist's Mate
![]() Join Date: Jun 2003
Posts: 130
Downloads: 66
Uploads: 0
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weaving targets are not an issue for me. Got used to them in other subsims.
If a target is zig-zagging, I do the following: -measure speed with scope/UZO tools -Wait for a target to finish a zig, and aim to shoot as the "zag" begins. -If target is "zagging" towards me, substract 20º to his current AoB. If it's doing so away from me, add 20º. -Fire as soon as the torpedo gyro is synched Direct hits all the time. If you want to see it in action, you can do so from minute 31:30 or so of this video. Or you can watch the whole thing (is worth it, I promise! XDDDD) I hit dead center in two zig-zagging ships in front of me. Shot at another 2800m behind me, but that one I missed because: a) synch light would take forever to lit on, by the time it did the contact had "zagged" a good while before. b) I had shot 44knotters with bow torps. I had TDC set for 44 knots. I wanted to shot another 44knot at the target aft. Forgot that torpedoes don't save settings from one to another, and in the rush of firing I forgot to make sure I was shooting a 44knot T1...fired it at 30 XD. Otherwise that one'd gone down too ![]() |
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