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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 213
Downloads: 566
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Excellent update working very well for me.
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NYGM STEEL COFFIN V7.5 / Rik007: SH-3 Night surface attack 1.20 / CCOM12 FIFI / ONEALEX 1.53 |
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#2 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
Uploads: 0
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I love it
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
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#3 |
Loader
![]() Join Date: Jul 2023
Posts: 88
Downloads: 25
Uploads: 0
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I haven't gotten to a moon-lit night yet, but the other reports are very encouraging.
Don't wait for me to finish to publish if it's working as expected. |
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#4 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Thank you very much for your positive feedback and support!
![]() I'm proud what has been achieved and of course I enjoy the update myself, that is why it does not always go that fast ![]() ![]() I will complete some last verifications and will post the update this week or latest in the upcoming weekend. I saw a post from Doolar concerning support for GWX. So I include settings for GWX 3.0 as well. |
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#5 |
Loader
![]() Join Date: Jul 2023
Posts: 88
Downloads: 25
Uploads: 0
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I see the moon!
It's a quarter full now, and much higher in the sky than before. Well done! |
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#6 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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#7 |
Loader
![]() Join Date: Jul 2023
Posts: 88
Downloads: 25
Uploads: 0
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October 20, 1939.
When the patrol started on October 14, 1939, the moon was a slim crescent that set right after the moon did. This seems to align with the moon schedule that is in your documentation folder. |
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#8 |
Weps
![]() Join Date: Sep 2017
Location: Australia
Posts: 371
Downloads: 92
Uploads: 0
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#9 |
Loader
![]() Join Date: Jul 2023
Posts: 88
Downloads: 25
Uploads: 0
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Rik,
This may be a small nit, but I think the moon size is just a tad bit smaller than the sun. They should be about the same visual size because the moon perfectly eclipses the sun (usually). On rare occasions, the moon is slightly smaller than the sun during annular solar eclipses, causing a ring effect around the moon. I doubt it will affect the gameplay much (chance of detection), but would a slightly larger moon cause the game system to add more reflective light into the scene? |
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#10 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Thank you John,
The size of the moon was no consideration for me as - indeed - there are no eclipses in Sh3. May look at it if any future release is on the horizon. Nothing in the pipeline though.... ![]() Regards, Rik |
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