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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6046 | |
Silent Hunter
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as soon as we shoved off, i went to the Nav Map to see the Home Base situation and, sure enough, our Home Base evaporated the moment we departed. ![]() ok. clearly there is an April issue with this base thing. i read that gobbly-gook reply and i am not sure there is an appropriate fix at this time. i've already set the clock ahead to May before shoving off and the error showed up. i may try to set the departure date to April 14 and see what happens. more to come. p.s. shoving off on April 14 did not cure the issue. i restarted and transferred back to Midway, shoved off, and Midway is still my base. this will have to do for the time being. thank you for the effort you put into it. sometimes this thing (SH4) refuses to act logical. ![]() ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 08-10-24 at 08:42 PM. |
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#6047 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#6048 |
Loader
![]() Join Date: Feb 2024
Posts: 86
Downloads: 87
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![]() ![]() I'd like to ask if there is any extra mod that gives back the external cam for the detected ships. Using the free camera is a bit annoying when they're far from your boat. Also, this weekend I played for a while, and got caught by a convoy escort just off Truk. I trusted the reports from the sonarman that it was 3 merchants+2 escorts, but it turned out (my bad for not making visual contact with all ships in the convoy.) 2 of the "merchants" were those old destroyer refit to act as fast transports, but fully equipped with hydrophones and sonar. When I was about to launch my torps on the only real merchant in the convoy I started to hear the pinging on my hull and I panicked and aborted. She didn't even attack me, but put the 2 real escorts on my trail... It didn't end well. I could evade the first few attack runs, but they got me on the third or fourth ![]() |
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#6049 | ||
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#6050 |
Loader
![]() Join Date: Feb 2024
Posts: 86
Downloads: 87
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The external camera is just not there. There is the free camera, and probably the event camera (which I never activate in the menus), but the one you can use to cycle through the different detected ships is not available, neither in the menu nor by < and >. That's why I asked.
It would be nice to have it back. |
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#6051 | |
Silent Hunter
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what do you see when you use the Gameplay Options screen?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#6052 |
Loader
![]() Join Date: Feb 2024
Posts: 86
Downloads: 87
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![]() ![]() This is a comparison of FOTRSU (Top) with Dark Waters (Bottom). You can clearly see which are the buttons missing. ![]() |
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#6053 |
CTD - it's not just a job
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In theory, if a ship is close enough to the player's boat, the use of the "<" and ">" keys should cycle through the nearby ships, both enemy and friendly... However, you do have "No External View" tick box cleared, so you might not get that.
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"...and bollocks to the naysayers" - Jimbuna |
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#6054 | |
Loader
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Posts: 86
Downloads: 87
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#6055 |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,074
Downloads: 398
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Are you sure you ticked that box in the Options menu in the OFFICE?
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![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
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#6056 |
Nub
![]() Join Date: Feb 2021
Posts: 4
Downloads: 121
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Hi all,
Are there any other conversion charts available for FotRS Ultimate. The only one available in game is a Knots/Nm chart. I am currently using an online conversion tool which isn't idea. Thnaks |
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#6057 | |
Loader
![]() Join Date: Feb 2024
Posts: 86
Downloads: 87
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![]() Still I think the right buttons should be added to the menu in the bottom. Edit: OK, it took me a while, but I found them ![]() Last edited by JapLance; 08-17-24 at 10:17 AM. |
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#6058 | |
CTD - it's not just a job
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#6059 | |
CTD - it's not just a job
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![]() Edit: I have vickers03's Fleetboat Interiors - Officer's Quarters mod load, so it changes what is in the base FotRSU v1.8 mod. However, I cannot remember anything other than the Convoy Chart being in the Captain's Room. There were a couple of other conversion charts, but I cannot remember where they were. Which ones are you specifically looking to have in the mod theozman84? ![]()
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"...and bollocks to the naysayers" - Jimbuna Last edited by propbeanie; 08-17-24 at 05:02 PM. Reason: Update |
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#6060 |
Loader
![]() Join Date: Feb 2024
Posts: 86
Downloads: 87
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In today's session I've found a strange-acting Japanese task force.
It's Dec 23rd, 1941 and I've been sent to the Davao Gulf area in my S-boat. The task force consisted of 2x Chitose Seaplane tenders, one Okinoshima minelayer with 2x Kageros as escort, and apparently it was sailing to the NE. The main ships were sailing erratically at just 1 or 2 knots and apparently not in formation and very scattered, while the Kageros were trying to run circles around them (this is the normal escort behaviour, I guess). Since they were sailing so slow I could plot an attack, and I launched my last four torpedoes at the Chitose that came closest. Seemed piece of cake, but two of them were deep-runners ![]() I've searched for the TF in the campaign files and I think I've found it, in case you want to take a look at it. It's a group called CoverForce1a in the EastAsiaCampaign.mis file. It has a very slow speed of just 3 knots in the area where I made contact (E of the entrance of Davao Gulf.). |
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