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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#2 |
Ensign
![]() Join Date: Dec 2009
Location: NC
Posts: 228
Downloads: 389
Uploads: 0
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Greetings Captains,
This is the sonar station on the USS Pollack, SS-180, a porpoise class boat out of Pearl Harbor at the beginning of the war. The gauges in the control room can be read. It's the sonar that can't be read. The dial works when moved. Can someone point me in the right direction to fix this? Here is my mod list: Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Wolves of the Pacific\MODS] Trigger Maru Overhaul 2.5 UpdateBH V2.0 Nav Map Make-Over TMO Update 2.0 NMMO Patch TMO Update V2.0 EAX_splash_clang_TMOV2.0 Torpedoes Early_TNTV3 Radio Messages TMO Update 2.0 AAtoDeckguns+Radio GatoLadder3 Jimimadrid SubManagement Jimimadrid_Periscope Webster's 300' Underwater Visability for v1.5 Bigger Better Protractors 3000 Yard Bearing Tool (1920x) Thanks for your help.
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Win 10 64-bit│AMD Ryzen 3 1200 Quad-Core Processor 16.0GB Ram│ NVIDO GeForce GTX 650 |
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#3 | |
Silent Hunter
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__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#4 |
Ensign
![]() Join Date: Dec 2009
Location: NC
Posts: 228
Downloads: 389
Uploads: 0
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Thank you for your response.
I now have CTDs after sending that quote, of torpedoes nearing a target and just before hitting, the game goes to desktop. I dumped that career in the sh4 folder under documents. Took out the Torpedos Early_TNTv3 folder, replaced it with Torpex TorpedoesV3 folder to see if I can stop the CTDs. I read about this in the form but don't recall a solution to the cause of the CTD. Do you have any advice to the problem? Larry
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Win 10 64-bit│AMD Ryzen 3 1200 Quad-Core Processor 16.0GB Ram│ NVIDO GeForce GTX 650 |
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#5 |
CTD - it's not just a job
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If I am remembering correctly, none of the mods work very well with the Mark 10 torpedo... similar to the issue with Webster's GFO mod, if you altered the torpedoes... I don't think anyone has ever figured-out was up with that.
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"...and bollocks to the naysayers" - Jimbuna |
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#6 |
Swabbie
![]() Join Date: Oct 2012
Posts: 9
Downloads: 37
Uploads: 0
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Hey all, I used to play TMO way back in the day and just got back into it with BHs update. That being said, I have fired 18 Mk14 torpedoes this patrol. 3 different merchies and every single one of my torps has ran way too deep. I know the issues with the Mk14s but 18/18 seems ridiculous. Is this legit or do I have some odd mod issue? I have searched the forums but haven't found anything that fits my issue other than those dang old Mk14s. On a happy note they were all merchants without ASW support so they still fell to the mighty deck gun.
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#7 | |
Silent Hunter
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you are probably experiencing the dud rate that BH defined in the Torpedoes definition file. you may be lucky that you did not get a hit: another TMO_BH user posted, not long ago, that his torpedo hits generated CTDs. Ouch. ![]()
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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