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Old 08-06-06, 10:31 AM   #1
sandbag69
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the reason is obvious the hull used is not the correct Atlanta hull ....its a dido's hull.

I not knocking all the hard work thats been done but i'd rather wait for realistic ship models to appear than use modded ships that have a passing resemblence to the real ones.

http://upload.wikimedia.org/wikipedi.../23/N31525.jpg

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Old 08-06-06, 10:36 AM   #2
bigboywooly
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Well you might be lucky then if its included in SH4
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Old 08-06-06, 12:10 PM   #3
iambecomelife
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What happened to the "Atlanta"? Right now it's collecting dust on my old hard drive ... Since I first started the project modmaking tools have improved. It should be possible to create an "Atlanta" that's much more faithful to the real thing. However, I'm only working on merchant ships right now - particularly freighters between 3000-6000 GRT. The other day I "practiced" making a few American warships in Wings3d, but I think the emphasis should be on ships that U-Boats would have been likely to encounter. Plus, I'm still learning how to create ships that are almost perfect in terms of detail - with merchants, OTOH, their "genericness" gives you lots more leeway. After I finish up the tankers and passenger ships for my mod I may restart work on the "Atlanta" and other ships - especially if we've managed to create playable Allied submarines and need them for a Pacific campaign.
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Old 08-06-06, 02:50 PM   #4
Pablo
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Hi!

If (when? ) you do create the Atlanta, please consider creating it as an anti-submarine vessel. The Atlanta was classified as a "Destroyer Leader" and was equipped with active/passive sonar, two stern depth charge racks and six K-guns (3 per side). It was also faster than a lot of destroyers out there (38-40 knots). The redesignation to Light Cruiser - Antiaircraft did not occur until well after the war.

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Old 08-06-06, 04:02 PM   #5
Wulfmann
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Pablo, This was something that just got wrongly reported and was not true. They were designed for 32.5Knts and they never exceeded 34Knts on a calm day (Atlanta did 33.27 on trials) and they certainly had sonar and a decent anti sub array of weapons but they were not maneuverable enough to be so used and those weapons were removed because the ships were so top heavy.
I personally do not think they should be used as A/S ships by the actual results. They were replacements for the Omaha class but in use were AA screen ships and in that they did very well.

IBL, I prefer the merchant ships as well because that is what I see all the time.
I would not be surprised if UBI insist we not try and make US subs for use in the Pacific. Just a guess!
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Old 08-06-06, 05:04 PM   #6
Pablo
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Quote:
Originally Posted by Wulfmann
This was something that just got wrongly reported and was not true. They were designed for 32.5Knts and they never exceeded 34Knts on a calm day (Atlanta did 33.27 on trials)
Hmm - my sources indicate a speed of 40 knots for Atlanta at its sea trials, with normal speed just over 32 knots. In any case, I agree a maximum in-game speed of 32 knots is reasonable for SHIII.

Quote:
...they certainly had sonar and a decent anti sub array of weapons but they were not maneuverable enough to be so used and those weapons were removed because the ships were so top heavy.
The ship's log of USS Juneau (sister to Atlanta) indicates its crew was drilled regularly in the use of antisubmarine weapons, and those weapons were still installed when the ship was sunk at the Battle of Guadalcanal in October, 1942. I wouldn't expect to see these ships at all after 1942, but that's up to the campaign designers...

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I personally do not think they should be used as A/S ships by the actual results.
Well, I think if it has sonar and depth charges it darn well ought to use them and not just act like a target. It is true the U.S. Navy needed their antiaircraft batteries in the Pacific more than it needed their depth charges in the Atlantic, but if we've got them in the Atlantic and the Luftwaffe's not around to provide target practice for them, why not let them chase a U-boat if they have the chance?

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Old 08-06-06, 11:18 PM   #7
Cdre Gibs
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I had a discussion with Ibecomelife ages ago about certain Cruisers being fitted with ASW weapons. As stated they were not ment to truely hunt Subs like a DD/DE/CO, but they mainly were tasked as a fall back incase a sub made it past the main escort screen. Its main purpose was to detect those that had sliped through, and then to drive the sub down and away from the capital ships that the cruiser's were/are screening. 1's thats been done then a standard escort (DD/DE/CO) would take over the hunt untill either contact lost or destroyed or whatever. It was just another layer of ASW between the Escorts and the MAIN Capital Ships.

Another little known fact is that MOST Light Cruiser's were driven like a Destroyer. They were just as fast, not that much better armoured and packed a lot more (and most times bigger) than a Destroyer. Included in the above was ASW. Now granted not all CL's had ASW weapons but more did than 1 would think. Its just that for some reason I can NOT fathom, its 1 of the weapon types thats seldom reported as being fitted to those CL's that had them. This can be plainly seen by those Cruiser's that made up Maruder Groups. Maruder Groups were composed of 1 CL and 1 Flotilla of DD's. They activley HUNTED all Enemy units at sea, that includes Subs. If that was the case then the CL would NOT be left vulnerable to a Sub attack NOR be made redundant in such a Hunt.
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