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#1 |
Medic
![]() Join Date: Jan 2006
Posts: 167
Downloads: 70
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the reason is obvious the hull used is not the correct Atlanta hull ....its a dido's hull.
I not knocking all the hard work thats been done but i'd rather wait for realistic ship models to appear than use modded ships that have a passing resemblence to the real ones. http://upload.wikimedia.org/wikipedi.../23/N31525.jpg ![]() |
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Well you might be lucky then if its included in SH4
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#3 |
Silent Hunter
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What happened to the "Atlanta"? Right now it's collecting dust on my old hard drive ... Since I first started the project modmaking tools have improved. It should be possible to create an "Atlanta" that's much more faithful to the real thing. However, I'm only working on merchant ships right now - particularly freighters between 3000-6000 GRT. The other day I "practiced" making a few American warships in Wings3d, but I think the emphasis should be on ships that U-Boats would have been likely to encounter. Plus, I'm still learning how to create ships that are almost perfect in terms of detail - with merchants, OTOH, their "genericness" gives you lots more leeway. After I finish up the tankers and passenger ships for my mod I may restart work on the "Atlanta" and other ships - especially if we've managed to create playable Allied submarines and need them for a Pacific campaign.
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#4 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
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Hi!
If (when? ![]() Pablo |
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#5 |
Ace of the Deep
![]() Join Date: May 2005
Location: Florida
Posts: 1,010
Downloads: 1
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Pablo, This was something that just got wrongly reported and was not true. They were designed for 32.5Knts and they never exceeded 34Knts on a calm day (Atlanta did 33.27 on trials) and they certainly had sonar and a decent anti sub array of weapons but they were not maneuverable enough to be so used and those weapons were removed because the ships were so top heavy.
I personally do not think they should be used as A/S ships by the actual results. They were replacements for the Omaha class but in use were AA screen ships and in that they did very well. IBL, I prefer the merchant ships as well because that is what I see all the time. I would not be surprised if UBI insist we not try and make US subs for use in the Pacific. Just a guess! Wulfmann
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"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government" Thomas Jefferson,; Constitutional debates |
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#6 | |||
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
Uploads: 0
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#7 |
Stowaway
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I had a discussion with Ibecomelife ages ago about certain Cruisers being fitted with ASW weapons. As stated they were not ment to truely hunt Subs like a DD/DE/CO, but they mainly were tasked as a fall back incase a sub made it past the main escort screen. Its main purpose was to detect those that had sliped through, and then to drive the sub down and away from the capital ships that the cruiser's were/are screening. 1's thats been done then a standard escort (DD/DE/CO) would take over the hunt untill either contact lost or destroyed or whatever. It was just another layer of ASW between the Escorts and the MAIN Capital Ships.
Another little known fact is that MOST Light Cruiser's were driven like a Destroyer. They were just as fast, not that much better armoured and packed a lot more (and most times bigger) than a Destroyer. Included in the above was ASW. Now granted not all CL's had ASW weapons but more did than 1 would think. Its just that for some reason I can NOT fathom, its 1 of the weapon types thats seldom reported as being fitted to those CL's that had them. This can be plainly seen by those Cruiser's that made up Maruder Groups. Maruder Groups were composed of 1 CL and 1 Flotilla of DD's. They activley HUNTED all Enemy units at sea, that includes Subs. If that was the case then the CL would NOT be left vulnerable to a Sub attack NOR be made redundant in such a Hunt. |
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