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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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Have you tried to change textures for those turrets? They all have the default texture but people can change it for every turret independently. The idea of the mod to provide this flexibility, not the specific textures.
Import textures you like and have say green color for Hood and blue for Bismarck, etc. |
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#2 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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So I will need to extract all the .tga rework them then import again ? |
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#3 |
Stowaway
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I got a CTD and or missing Guns Serg, dunno why because I looked into what you had done and could see nothing amiss. Never did work out why either. I uninstalled it after nealy a week of trying to see what the hell I was doing wrong. It just may not have like some of the other bits I have done to my game.
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#4 | |
Pacific Aces Dev Team
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#5 | ||
Stowaway
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#6 | |
Pacific Aces Dev Team
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The mod readme clearly states that every turret gets its own texture plate. If one understands this fact then it is natural: if one wants some turret look differently, one needs to change the corresponding texture plate. Last edited by sergbuto; 08-06-06 at 10:58 AM. |
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#7 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Hmmm yes I see what you mean ( LOL only playing )
![]() Now how can we add all the new battleships etc Now we have a Blucher and Eugen they can be different from Hipper ? |
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#8 | |
Pacific Aces Dev Team
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#9 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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