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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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I am setting up Bubbleheads TMO V2 and I have 3 separate EAX clang splash mods.
1. EAX_Clang_Splash 2. EAX_Clang_Splash TMO V2.0 3. EAX_Clang_Splash_Dud for TMO update Which one do I use. I can't really tell from the Read-me's |
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#2 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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#3 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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Is there a version of nippon maru and nihon kaigun for this mod?
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#4 |
Silent Hunter
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i believe those two mods were developed specifically for FOTRSU.
S7rikeback and PB will probably add more comments. S7rikeback developed them in conjunction with FOTRSU.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#5 |
CTD - it's not just a job
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Bubbles already incorporated most of the Nippon Maru mod in his edits. I do not remember if he did any of Nihon Kaigun, or if he edited any of the warships in his edits to do FotRSU type calls... If he did edit the mod for other FotRSU ships, which I am reasonably certain he did, then Nihon Kaigun should run in his TMO OK. However, there would be issues with the Roster file, in that Bubbles re-named some of the FotRSU ships, and the Roster file in Nihon Kaigun would not include those. However, it would be a relatively easy set of edits to do so... maybe...
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"...and bollocks to the naysayers" - Jimbuna |
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#6 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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Thanks for the replies. Another question. Do I need the allied ship pack and the ships for TMO? I am of the mind that they were only for his earlier release of the TMO update.
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#7 | |
XO
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 422
Downloads: 658
Uploads: 0
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![]() Quote:
This is from the V1.0 of the readme. TriggerMaru_Overhaul_2-5_UpdateBH NavMapMakeoverTMOUpdate (Required) NavMapmakeoverTMOupdatePatch (Required) Allied Ship Pack TMO (Required, see Subsim downloads section under ships) Ships for TMO (Required, see Subsim downloads section under ships)
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"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
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#8 |
Watch
![]() Join Date: Jul 2017
Posts: 28
Downloads: 70
Uploads: 0
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So i've been trying this mod after playing Fall of the Rising Sun to see which I like better. Problem is, I have been struggling to get past one or two patrols due to the frequent CTDs. Honestly, I think I would prefer this one but I just can't seem to get it to work. Issues I seem to have include random crashes when I
-Speed up time compression -Sink/attack certain types of ships or get attacked myself -Loading previous saves One odd glitch that I did notice was that when I was leaving Cavite, there were trucks driving around on the water as if it was pavement...not sure if that helps identify a common glitch or not. I reinstalled the game from scratch and only added the following mods: Is it a problem with my load order? Are these common glitches? I did modify the executable with the 4gig patch. Any and all help much appreciated. |
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#9 |
Gefallen Engel U-666
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SubmarinerJoe!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#10 | |
XO
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 422
Downloads: 658
Uploads: 0
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![]() Quote:
![]() CW ![]() https://www.subsim.com/radioroom/showpost.php?p=2826301&postcount=1143
__________________
"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) Last edited by Captain Wreckless; 05-21-24 at 12:27 AM. |
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#11 | |
Seaman
![]() Join Date: Jul 2007
Location: Columbus, OH
Posts: 33
Downloads: 41
Uploads: 0
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#12 |
Nub
![]() Join Date: Aug 2019
Posts: 2
Downloads: 35
Uploads: 0
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I have a problem with Pre-war career, Asian Fleet, port in Cavite Yard. When i come back to port i cannot end my patrol because the game recognize Cavite as Manila, and Manila it's not my homeport. Despite all my tries (i once overstepped on the sand to get inside of possible of Cavite Port
![]() Last edited by MAF12111994; 06-24-24 at 05:53 PM. |
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#13 |
Gefallen Engel U-666
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MAF12111994!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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