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Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
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Often, the best thing to do is just sit down with Excel and make a spreadsheet. You can build surprisingly sophisticated things in Excel. We made a really cool sonar search Monte Carlo with Excel once. You just had to plug a transmission loss curve in and you could get pretty good results in comparison to what the "official" models did. There's also a whole universe of mathematical models that have been build for various things ranging from barrier searches to cruise missile exchanges. There's Koopman's search theory, and any of the other stuff stemming from military operations research. There's Lanchaster models, although we don't do that so much. Sometimes we use MATLAB as well. I use Maple for some stuff, because I'm odd that way. There's other things too, though. We have a modeling language called GCAM, which allows one to build wargames up to the campaign level. There's models like NSS, which is less flexible than GCAM, but is good for what it was designed to do. There's a model called CAPS which is for ballistic missile defense. I always thought that one was kind of cool. There's AREPS for modeling radar problems. There's EADSIM which is a lot like CAPS but more detailed. Sometimes we even build our own. There's a girl at work who built a really cool model of hypersonic re-entry bodies. I was jealous of that project. I wanted to work on it too. There exists a ton of different computer models for dealing with different sorts of things. Sometimes we use different models to feed into other models. Other times we use canned values, or even just make things up that look reasonable because nobody really knows. It all really just depends. What do you want to know? How well do you need to know it? Etc. etc. Last edited by SeaQueen; 08-05-06 at 05:40 PM. |
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