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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Weps
![]() Join Date: Sep 2017
Location: Australia
Posts: 371
Downloads: 92
Uploads: 0
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#2 |
Sea Lord
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When I asked him at no time did he contradict me...so I deduced that this was the mode in question...if this is not the case he should have been more precise in these requests...
![]() the problems are not the games... it seems to be his machine.. For the problems of acceleration of time these are problems a thousand times to explain... it's like for the installations of the games with the mods... it's dealt with on the forum when we give ourselves the means to read then we ask the right questions... I would add that all modders here take the trouble to write explanations in the documentation provided with the work in question...in order to know what the mod offers and what it acts on in the gameplay Last edited by Kal_Maximus_U669; 02-05-24 at 09:57 AM. |
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