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Old 08-02-06, 08:35 AM   #1
Magua
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Sounds like a winner Drifter! Good Work!
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Old 08-02-06, 09:30 AM   #2
nvdrifter
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Quote:
Originally Posted by Magua
Sounds like a winner Drifter! Good Work!
Thanks. Though I am still a little bit concerned about the floatability changes I made. Thinking about lowering those numbers again and slowing flooding times even more in the next release.

But OMG, SH3 is really hard now when using this mod. I am now a very cautious captain!
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Old 08-02-06, 10:02 AM   #3
cobalt
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does the watch crew efficiency still suffer in this mod, or has that b een adressed?
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Old 08-02-06, 10:08 AM   #4
nvdrifter
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Quote:
Originally Posted by cobalt
does the watch crew efficiency still suffer in this mod, or has that b een adressed?
The watch crew efficiency never suffered in LRT, and it doesn't suffer in DRM, either. That is why the sensors.cfg file is included with all versions.

**Visual uses crew efficiency=false**

Last edited by nvdrifter; 08-02-06 at 10:40 AM.
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Old 08-02-06, 10:13 AM   #5
nvdrifter
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Here is a pic of the damage I sustained after being bombed by an unseen aircraft while running at snorkel depth during a GW 1944 campaign mission using DRM v1.0. It sounded like at least 2 bombs struck my boat. The flooding and damage were too much for my boat and I eventually had to abandon ship. (all repair times shown below were using a full damage control team)



Last edited by nvdrifter; 08-02-06 at 10:21 AM.
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Old 08-02-06, 11:42 AM   #6
mr chris
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Sounds and looks fantasic can't wait to try it out.
keep up the great work Drifter.
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Old 08-02-06, 12:52 PM   #7
Salvadoreno
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How does this effect NYGM 2.0 with all its changes to compartments, crew efficiencies, inability to use damage control team for everything, and the "hummingbird"? Is this fully compatible with NYGM? Doesnt change or tweak anything? This sounds like an amazing mod and id love to dl it. But WaW prevents me from downloading things that may have negative effects.
Awesome work tho NVDRIFTER! Looks liek you spend a lotta work and playtesting! Have you contacted Teddy bar and asks how it works with it?
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Old 08-05-06, 03:27 AM   #8
LaikaFatBum
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Quote:
Originally Posted by nvdrifter
Here is a pic of the damage I sustained after being bombed by an unseen aircraft while running at snorkel depth during a GW 1944 campaign mission using DRM v1.0. It sounded like at least 2 bombs struck my boat. The flooding and damage were too much for my boat and I eventually had to abandon ship. (all repair times shown below were using a full damage control team)


cool. is the flooding taking hundreds hours to?
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Old 08-05-06, 10:44 AM   #9
nvdrifter
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Quote:
Originally Posted by LaikaFatBum
Quote:
Originally Posted by nvdrifter
Here is a pic of the damage I sustained after being bombed by an unseen aircraft while running at snorkel depth during a GW 1944 campaign mission using DRM v1.0. It sounded like at least 2 bombs struck my boat. The flooding and damage were too much for my boat and I eventually had to abandon ship. (all repair times shown below were using a full damage control team)


cool. is the flooding taking hundreds hours to?
That pic was taken from DRM v1.0. The flooding times have actually been slightly lengthened in v1.01a, while the repair times have shortened to about 30% of before (now around 25 or 30 hours repair time for heavily damaged equipment). Any more damage than that and the equipment will probably be destroyed.

Last edited by nvdrifter; 08-05-06 at 10:52 AM.
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