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Old 10-27-23, 05:37 PM   #1
pmcmull
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Originally Posted by KaleunMarco View Post
use the Observation scope as it can rotate upwards with more range than the Attack scope.




THIS is why you have a parade of aircraft following you across the blue Pacific. (lol)

pull the cotter pins and stow the flak guns.

the first contact is the key. or should i say: avoiding the first contact is the key.

if you post your JSGME config, i can build you an aircraft mod that will shorten the parade. However, you have to promise not to go trying shoot down any more patrolling aircraft.

Well the first part is easy enough. I've given up on the AA shooting in the career missions. Waste of time. And ammo.



JSGME list of mods. Very short. I have Nihon Kaigun and Nippon Maru downloaded and extracted but did not activate yet.



Generic Mod Enabler - v2.6.0.157
[D:\SteamLibrary\steamapps\common\SH4FRS\MODS]

100_FalloftheRisingSun_Ultimate_v1.8



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Old 10-27-23, 06:27 PM   #2
KaleunMarco
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Well the first part is easy enough. I've given up on the AA shooting in the career missions. Waste of time. And ammo.

JSGME list of mods. Very short. I have Nihon Kaigun and Nippon Maru downloaded and extracted but did not activate yet.

Generic Mod Enabler - v2.6.0.157
[D:\SteamLibrary\steamapps\common\SH4FRS\MODS]

100_FalloftheRisingSun_Ultimate_v1.8

Pat
ok, well, neither of those mods you mention includes an a/c files so we are good to go.

download this file: https://www.mediafire.com/folder/cfo....8+for+pmcmull

unzip it into your FOTRSU 1.8 MODS folder and then activate it with JSGME.

it must be activated after Ver1.8. it can go before or after the Maru mods.

have fun.


p.s. don't tell PB that i sent you a mod for his mod. he doesn't like that kind of thing.
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Old 10-27-23, 07:31 PM   #3
pmcmull
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air traffic 'special' mod.

I will try it! and Thanks



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Old 10-28-23, 12:35 PM   #4
les green01
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also remember planes can see a sub under the water to about 150 feet but honest dive soon as you can if caught on surface hit flank and then turn when they start to attack
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Old 10-28-23, 02:31 PM   #5
pmcmull
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also remember planes can see a sub under the water to about 150 feet but honest dive soon as you can if caught on surface hit flank and then turn when they start to attack
I have been leveling off at 100 ft or so, thinking that was deep enough. Probably deep enough to avoid bomb damage, but if spotted they bring their buddies to keep attacking. I can go to 150 ft.
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Old 10-28-23, 06:25 PM   #6
les green01
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I have been leveling off at 100 ft or so, thinking that was deep enough. Probably deep enough to avoid bomb damage, but if spotted they bring their buddies to keep attacking. I can go to 150 ft.
i run about 170 feet unless in a old leaky s-boat then it's 150
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Old 10-28-23, 02:35 PM   #7
pmcmull
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KaleunMarco

Your custom documents have been very helpful. Now I have a next topic of "hull damage" but I think I will start a new thread.


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Old 10-28-23, 04:33 PM   #8
KaleunMarco
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KaleunMarco

Your custom documents have been very helpful. Now I have a next topic of "hull damage" but I think I will start a new thread.


Pat
not too much to say about hull damage except to say that it can only be repaired at your home base, not any base you happen to stop at along the way.

if you take damage to a compartment and your crew and DC cannot control the flooding such that you can control your depth, then you are headed to Davy Jones' locker. say your prayers and hold your breath.
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Last edited by KaleunMarco; 10-28-23 at 06:30 PM.
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Old 10-28-23, 07:01 PM   #9
KaleunMarco
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KaleunMarco

Your custom documents have been very helpful. Now I have a next topic of "hull damage" but I think I will start a new thread.


Pat
then, please click the little diamond on my post and add a few comments.
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there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
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Old 11-05-23, 10:53 PM   #10
JBHemlock
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But I don't want to have to spend the whole day submerged. At least until getting to the patrol area.

It's worth noting that this is exactly what US subs in the Pacific did. The Japanese had so many island bases and seaplane tenders and escort carriers, aircraft were a constant danger.


I usually play Asiatic Fleet campaigns, and there was a standing order until the fleet dissolved that subs should submerge during daylight if they were within 500nm or so of a Japanese air base. Like KaleunMarco says, the key is to not be detected at all. If I'm north of Bali and west of Wake, I'll do the whole submerge-in-the-daytime drill every day. Yes, it slows down your travel, but it feels right, and it definitely helps with the aircraft detection issue.
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