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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
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The .cfg, .eqp, .sns, .log etc file can be opened with the simple text editor Notepad
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#2 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
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That is affirmative.
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#3 |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
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Okay thanks guys, I'll start getting too work removing the searchlights from all merchants in onealex compilation. Probably will take me all weekend to mod the work in.
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz ![]() Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
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#4 |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
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Ohh one more thing, do you guys know if i'm right in assuming the searchlights are in the .eqp file and do I need to go to any other files to edit to remove the searchlights? Like what would the node and link name would be for searchlights?..see link below for picture of what I mean.
https://gyazo.com/094d358d25fcd537f115f3035dcb8a09
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz ![]() Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
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#5 |
CTD - it's not just a job
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In the eqp files, use Notepad++ or similar (such as 010 Editor payware). Do a Search on "NodeName=L01", and the line below it will be "LinkName=LightName" (whatever it might be). Change the LightName to read "NULL" instead. Then search on the L02 nodename, then L03, L04, 5 & 6, etc., replacing all of their "LightName" with NULL. It will take a while though. If you are familiar with scripting, 010 Editor offers a quick way, but for me, that usually means a quicker way to mess things up...
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"...and bollocks to the naysayers" - Jimbuna |
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#6 |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
Uploads: 0
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https://cdn.discordapp.com/attachmen...702af0d051bb0&
I did what you guys said but still seems to be searchlights from person using my mod. What do you think is causing them to still remain? Maybe a searchlight inside each ships .dat files?
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz ![]() Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
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