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Old 10-05-23, 10:03 AM   #1
Anvar1061
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The .cfg, .eqp, .sns, .log etc file can be opened with the simple text editor Notepad
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Old 10-05-23, 10:46 AM   #2
FUBAR295
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That is affirmative. Any text editor will work.
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Old 10-05-23, 02:50 PM   #3
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Okay thanks guys, I'll start getting too work removing the searchlights from all merchants in onealex compilation. Probably will take me all weekend to mod the work in.
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Old 10-05-23, 03:28 PM   #4
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Ohh one more thing, do you guys know if i'm right in assuming the searchlights are in the .eqp file and do I need to go to any other files to edit to remove the searchlights? Like what would the node and link name would be for searchlights?..see link below for picture of what I mean.
https://gyazo.com/094d358d25fcd537f115f3035dcb8a09
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Old 10-05-23, 08:03 PM   #5
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In the eqp files, use Notepad++ or similar (such as 010 Editor payware). Do a Search on "NodeName=L01", and the line below it will be "LinkName=LightName" (whatever it might be). Change the LightName to read "NULL" instead. Then search on the L02 nodename, then L03, L04, 5 & 6, etc., replacing all of their "LightName" with NULL. It will take a while though. If you are familiar with scripting, 010 Editor offers a quick way, but for me, that usually means a quicker way to mess things up... - you could also try some iterative VBA programming in MS or Libre Office apps.
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Old 10-08-23, 05:47 AM   #6
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https://cdn.discordapp.com/attachmen...702af0d051bb0&

I did what you guys said but still seems to be searchlights from person using my mod. What do you think is causing them to still remain? Maybe a searchlight inside each ships .dat files?
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