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Old 08-31-23, 09:57 PM   #1
Bubblehead1980
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Default First patrol in a while...wow!

Full patrol report to come later..

TMO BH V2.0
100 difficulty (really jumped back in lol)

USS Haddo SS-255
Second War Patrol
20 July-21 September 1944
South China Sea


First patrol in a while, had it running all week (never exited, just saved found a "safe spot" turned screen off and let it run.


Departed Fremantle on 20 July for South China Sea (Area B4) after patrolling a dead area in the Celebes Sea on first patrol, using deck gun to sink a armed sailboats which opened fire with machine guns.


11 August 1944-SJ detected convoy at 16000 yards at 0240 hours.Perfect dark night for surface attack.

Managed two attacks before dawn, sunk two 10,000 ton tankers, loaded. Erupted in fireballs after one torpedo hit. One 4 or 5 inch shell from a escorting DE came too close for comefort, but we managed to lose her in the darkness, but had to submerged and endure 5 hours of depth charges
when she reacquired the boat as morning twilight began on the South China Sea.Went to 380 ft to avoid, escape with minor damage.



28 August Apprximately 200 NM ESE of Hainan Island,
SJ radar detected four large pips with a ring of escorts displaying on PPI
scope at 19000 yards, 2351 hours.

0031 hours, chased off and forced to dive, apparently these guys had radar. Escaped after pinging and a few DC, none close. Surfaced into heavy seas and a squall at dawn, worked the day to regain contact. Weather cleared at 1600 hours, 1604 hours made SJ contact with same group.


By dusk was ahead enough to submerge and make dusk periscope attack with the setting sun illuminating a a CL, CA, CV, CA, and CL with eight destroyers in a ring. Curiously only traveling at 16.5 knots, zigging on occasion.

CA's were tentatively identified as Myoko Class, with the CL's as Naka Class.
The CV was found to be a CVE of the Taiyo Class, not a CV.

Managed to slip inside screen (not sure how, except seas were still choppy even though squall had cleared) and fired four MK 18-2 torpedoes at CVE and two at the trailing CA.

All four hit the CVE, which erupted in a fireball. One hit the CA, one missed.

The CVE slowed and began to list heavily to starboard. The CA slowed to a crawl with fires burning (love the fire causes damage mod).

Destroyers, including a Yagumo were hunting, one spotted out scope in the chop and headed our way. Down at 375 feet, took a beating, including
water in forward torpedo, but flooding stopped.


At 1901, came to surface to see the capsized CVE's hull, which suddenly several explosions occurred and it sunk. The CA was making about 5 knots under heavy guard.


Surfaced after dark but night aircraft on SD kept us down and from catching up lost contact around 0300, never regained.


Would be September 30 before made it back to Fremantle, was involved in one more dramatic action in which Haddo was almost sunk by depth charges on September 16, 1944.


Really did miss this sim, was fun to get a patrol in. To nail a carrier first time out in a while lol. Will work on a full patrol report soon.
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Old 09-02-23, 08:20 AM   #2
Kal_Maximus_U669
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Default Update 2.0 or 2.5 ????

Bubblehead1980 Hello...
Will you make corrections on version 2.5...
For my part it is unplayable the torpedoes provoke CTD constantly...Lol..
Several people here have the problem..I tried different construction and nothing can be done..

TMO BH V2.0 you gave us a report on this version but version 2.5
do you play it??? because there seems to be a lot of things that don't work...
I have noticed errors in the positioning of objects.. some have noted ship configuration errors and others...
I am not criticizing your work, I agree that it is not easy to achieve...
go and make corrections thank you...

TMO BH V2.0 I still have the first version of your work...digging through my archives I got my hands on it...I will probably re-upload it to see the difference...

Your version 2.5 is not easy to set up, lots of things to read...
It would be good to simplify...because it puts off some people here I think...when do you think??
Kind regards Kal Maximus U669
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Old 09-04-23, 02:11 PM   #3
D-Jones
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What you said, KM. Thought I had it working, and then it went off the rails with CTDs all over the place. I think the common denominator for those of us getting CTDs is torpedoes, either as they're fired or when they hit, dud or not. For me, the attack map causes CTDs too, although that might bleed into the torpedo problem. Another is convoys and Task Forces, not all the time, but often. It might have to do with the DDs. A shame, because it's a great mod.
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Old 09-04-23, 03:52 PM   #4
Kal_Maximus_U669
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Default CTD torpedoes...!!!

Hey D-Jones
I tinkered with it for 2 days...I stopped it annoys me...I can tell you that I don't use the attack map or very little...
Using the mod alone "Trigger Maru Overhaul 2.5 UpdateBH V2.0" without anything else...CTD he modified values on the torpedoes for less performance, this is what I understood when reading these documents...j I haven't checked with S3D with TMO Original I'm tired of constantly tinkering...and looking for the culprit...it's true that it's a shame this mod seems really very good in difficulty but there are other errors as I see it I said... then I don't have time with that at the moment... at the time of the first version under Wind7 I wasn't bored like that... it's strange..!!!.Try with that of TMO Original you will perhaps see that it works...but it will break the experience of the mod for the reliability of the torpedoes at different periods of the war...since that is the goal...
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Old 09-04-23, 04:06 PM   #5
Kal_Maximus_U669
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Default

I forgot to say...BH is not very reactive at the moment although he seems present...maybe he doesn't have the time...In any case he doesn't seem to be impacted by these problems... I think I know he uses a Steam version...maybe that's the reason...because I also had smoke problems, he didn't have any...but I doubt it, who knows with the computer...
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Old 09-04-23, 06:37 PM   #6
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the problem is the file Torpedoes_US.zon...
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Old 09-04-23, 08:47 PM   #7
D-Jones
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At least we're trying (or tried), KM. Having absolutely no modding experience or aptitude, I was thinking that the CTDs had something to do with the number of duds and/or depth alterations, i.e. the amount of duds and "unders" in the mod. Don't know. Maybe we'll get an answer.
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Old 09-04-23, 10:57 PM   #8
Bubblehead1980
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Default

Quote:
Originally Posted by Kal_Maximus_U669 View Post
I forgot to say...BH is not very reactive at the moment although he seems present...maybe he doesn't have the time...In any case he doesn't seem to be impacted by these problems... I think I know he uses a Steam version...maybe that's the reason...because I also had smoke problems, he didn't have any...but I doubt it, who knows with the computer...

I do not use STEAM, I have a CD version, I hate steam lol.

I have been quite busy and no time to really mod. I just finished my first patrol in 6 months. I look over the forums once a week or so, answer when have time.

I do plan to try and correct some issues sometime soon. Modding this sim is time consuming and tedious.
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Old 09-05-23, 03:36 PM   #9
Kal_Maximus_U669
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Icon14 BH enhanced TMO

Quote:
Originally Posted by Bubblehead1980 View Post
I do not use STEAM, I have a CD version, I hate steam lol.

I have been quite busy and no time to really mod. I just finished my first patrol in 6 months. I look over the forums once a week or so, answer when have time.

I do plan to try and correct some issues sometime soon. Modding this sim is time consuming and tedious.
Hey BH my best regards... :salute

I suspected that you didn't have the time...take the necessary time..No rush!!!..I thought you were using another version of sh4 game..lol..Now I agree that it it is not easy to carry out this work...in addition it represents a phenomenal amount of time between the construction of the model, the tests etc..you have all my encouragement for this work because I would like it to work...so much the difficulty is to raise this which makes the game much better..!!! I searched... I don't understand...?? I fire a torpedo... after a few meters... I have CTD immediately... this happens in the missions.. the naval school. campaign finally everywhere. I tried to replace with RFB torpedoes..it still doesn't work... "fresh install" backup remove etc..nothing to do..I tried the FOTRS one..nothing to do it's beyond me ..really I don't understand I'm sure the solution is very simple...what's under my nose but I can't see it...I'm thinking of the wake of the torpedo...maybe??? My dear BH has soon...once again there is no hurry Kind regards Kal Maximus U669
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Old 12-13-23, 05:09 AM   #10
spyze
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Default I cant get the mod to work at all :/

Hi all,

I have huge issues with the mod. The normal game runs fine if i disable fullscreen optimization in the properties.

I have used JSGME to install the mods and when i boot up the game it all looks fine with the mod. My issue is when i get into a patrol, the ship inside is glitching and ship models are missing all over the place. Also my FPS is very low and the game seems to struggle not to close down.
I read that the ship models mods were not needed and i for some reason cant seem to download the mods on here to test out (maybe the modder closed them?)


I am also unsure if i need to pack the individual mods out or if i just put the whole folder intop JSGME and install the mod. In the ReadMe´s they say that it is streamlined so i dont need to do much work.

I really want this to work, so any help would be much appreciated.


EDIT:

I found out that the base game also is also glitching out with the ship models and is tanking my fps... I dont know how i fix this.

Last edited by spyze; 12-13-23 at 08:40 AM.
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Old 12-13-23, 10:24 AM   #11
Aktungbby
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Default Welcome aboard!

spyze!
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Old 12-13-23, 10:25 AM   #12
KaleunMarco
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Default

Quote:
Originally Posted by spyze View Post
Hi all,

I have huge issues with the mod. The normal game runs fine if i disable fullscreen optimization in the properties.

I have used JSGME to install the mods and when i boot up the game it all looks fine with the mod. My issue is when i get into a patrol, the ship inside is glitching and ship models are missing all over the place. Also my FPS is very low and the game seems to struggle not to close down.
I read that the ship models mods were not needed and i for some reason cant seem to download the mods on here to test out (maybe the modder closed them?)


I am also unsure if i need to pack the individual mods out or if i just put the whole folder intop JSGME and install the mod. In the ReadMe´s they say that it is streamlined so i dont need to do much work.

I really want this to work, so any help would be much appreciated.


EDIT:

I found out that the base game also is also glitching out with the ship models and is tanking my fps... I dont know how i fix this.
hello spyze,

your issues sound very much like install issues. your best and quickest resolution is to check out the info in these Subsim links:

https://www.subsim.com/radioroom/sho...d.php?t=221366 for Win10
https://www.subsim.com/radioroom/sho...d.php?t=250953 for Win11
https://www.subsim.com/radioroom/sho...d.php?t=219029

good luck!

km
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Old 02-10-24, 03:43 PM   #13
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Hey all,
I just came back to Silent Hunter 4 and I just have to say thank you for everyone who contributes to this game and others. It's just like when the game first came out. Keeping TMO alive, just got to say thank you.
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Old 02-21-24, 12:41 AM   #14
BBwalk
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Just confirming this is the current load order as mentioned in the patch_01 readme...

1.TriggerMaru_Overhaul_2-5_UpdateBH
2.NavMapMakeoverTMOUpdate
3.NavMapmakeoverTMOupdatePatch
4.TMO Update BH V2.0 PATCH 01
5.EAX_Clang_Splash

Edit: with this setup I'm getting random crashes early in a campaign, usually after sinking a destroyer/cargo ship. If I then load a previous save it crashes during the loading portion. SH4 docs folder was cleared prior to the campaign start. For reference I have zero crashes when using SH4 GMO, TMO-RSRDC-OTC or FotRSU v1.8 campaigns.

Last edited by BBwalk; 02-22-24 at 02:10 AM.
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Old 03-01-24, 12:04 AM   #15
Fearless
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Quote:
Originally Posted by BBwalk View Post
Just confirming this is the current load order as mentioned in the patch_01 readme...

1.TriggerMaru_Overhaul_2-5_UpdateBH
2.NavMapMakeoverTMOUpdate
3.NavMapmakeoverTMOupdatePatch
4.TMO Update BH V2.0 PATCH 01
5.EAX_Clang_Splash

Edit: with this setup I'm getting random crashes early in a campaign, usually after sinking a destroyer/cargo ship. If I then load a previous save it crashes during the loading portion. SH4 docs folder was cleared prior to the campaign start. For reference I have zero crashes when using SH4 GMO, TMO-RSRDC-OTC or FotRSU v1.8 campaigns.
It could be memory related. Have you installed the 4GPatch?
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