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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
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I went with NYGM full... but I got awful frustrated when I couldn't tell why my torpedoes missed (I knew they missed, but that was all).
So I switched external views on. After firing my torp's, I'd drop the 'scope and switch to the ext. view, and follow my torp's in. That way, I'd be able to see why I missed... too slow, too fast, dud, impact angle was too great, etc. Went with that for a bit 'til I grew comfortable with my abilities, then stopped. I was extremely impressed a couple nights ago when I sank a tramp steamer in 14m/s winds simply by the seat of my pants... rough range estimate, guessed at the speed, from close range... and hit 'er amidships. I was ecstatic ![]() |
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#2 | |
Swabbie
![]() Join Date: Jul 2006
Location: Norway
Posts: 14
Downloads: 0
Uploads: 0
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![]() Quote:
![]() I played SH1 many years back, and some days ago, i came to think about it. The feeling when i got a vital hit was ubercool..so basically, thats why im here now:p I tried searching for SH1 on gamespot.com, nd found out there were 2 more! that made my day ![]() I have my doubts to the next one though, i heard it would be american subs nd the same graphics engine...for me, thats called an expansion pack:hmm: If EA did the same as Ubisoft, i figure we would have reached Battlefield 7 by now ![]() |
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