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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Jan 2023
Posts: 107
Downloads: 173
Uploads: 0
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"Something I always disliked about stock and event he best mods, was it was far too easy to rack up tonnage in early war (1941-mid 1943), the torpedoes were just far too reliable. "
Definitely agree. I just had my "first kill" with torpedoes with your mod. There was a real sense of accomplishment. Returned to base with 2 kills--that one and a merchant that I "Horatio Nelsoned" with my deck gun. That's a fairly historical result. I love this mod. My main, recurring problem is stability. I get ubiquitous CTDs. It's less bad on my older computer than it is on my new one for some reason (both Windows 10 in compatibility mode), but they're still there. They happen mainly when I'm after a convoy or a task force. If I could stabilize that, it would be the perfect mod. |
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#2 |
The master
Join Date: Jan 2023
Posts: 70
Downloads: 13
Uploads: 0
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I may try this mod next, as as much as I like FotRS, I got way too good results with torpedoes, even with the duds set to max (650 LotsaDudz).
I'd say about 80% of my torpedoes exploded. It was about 50% when I had 90deg angle of impact, and close to 100% when I had impact about 20-30deg, no matter whether magnetic or pistol. Mind you, makes for more interesting stories ![]() -smm |
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#3 |
Helmsman
![]() Join Date: Jan 2023
Posts: 107
Downloads: 173
Uploads: 0
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I agree. I started to feel sorry for them (I had my crew play Taps and Nearer my God to Thee).
I see (I think) you're doing an SH3 Let's Play. I'm going to check it out. |
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#4 | |
CTD - it's not just a job
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#5 |
Helmsman
![]() Join Date: Jan 2023
Posts: 107
Downloads: 173
Uploads: 0
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Prop--dud torpedoes are enabled both in Settings and "in port" when starting and playing through a career. I also have "Lotzaduds" mod enabled, and still get a 90% detonation rate/few "unders." I see in the workshop that FOTRS is being updated. My suggestion is to make it harder--duds/unders, deadlier DCs and DDs, less frequent contacts. Example--while traveling to/from my assigned patrol area I run into 3 or 4 (or more) unescorted enemy merchants that are sitting ducks. Why bother going to the patrol area? It's obviously a brilliant mod. It just has to be more of a challenge, imo.
BH--I saw on an old thread that if you save the game when a contact is made, exit to Main Menu, and re-disable the event camera in Settings, even though it's disabled "in port", it cuts down on CTDs. For some reason the game reenables it in settings. Been trying this, and it works so far. We'll see. Hope this helps! |
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#6 |
The master
Join Date: Jan 2023
Posts: 70
Downloads: 13
Uploads: 0
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I've just checked, and duds are enabled in the main menu as well as in the career. The only things I don't have enabled is contacts (because doing a lot of trigonometrics is not what people will watch
![]() Career has the same options. My original loadout was about 50% (or even slightly more) duds, and all were running too deep. But when I reloaded at Tulagi (once it opened), it sems I got some super good batch - all run perfect. Maybe it's when you reload during the mission? -smm |
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#7 | |
Navy Seal
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Yes, V1.0 was quite stable. V2.0 is not as. I just have not had the time I had before, as this mod was born during the pandemic. v 1.0 was stable and I tried to incorporate perhaps too much into V2 without time to test way I did before. I became a little too ambitious with limited time and also, made the mistake of trusting another member who in hindsight, given his later behavior, I suspect sabotaged my mod perhaps, under the guise of helping as when I investigated issues, found problems that did not previously exist. Perhaps unintentional, who knows. Tough to fix, because the mod is literally two years worth of painstaking work, to enjoy as close as possible an experience I always wanted in SH 4.Still mostly stable but has issues. I've also learned some things I would love to get into a updated for the mod. Part of me may take V1.0 (believe I still have it) and just rebuild from there, when I have the time. |
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