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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Feb 2005
Location: St louis
Posts: 304
Downloads: 18
Uploads: 0
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K, thx guys. I will try it out
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#2 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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Hope the devs read this thread... I've probably spent more time thinking about crew fatigue than anything else... I even once wrote out a crew rotation guide so that I could do it quickly without having to stare at the crew screen trying to figure it out.
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#3 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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reference the bad weather with the GW24hr fatigue......... does the game simulate just plain cold weather affecting those compatments without high winds or rough seas??
i was in artic waters around january and febuary--- calm glass sea but my watch and engine crew was tiring every 6 hrs just as if they were in the roughest waves and storm-rest of crew tired normally. |
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#4 |
Frogman
![]() Join Date: Feb 2005
Location: St louis
Posts: 304
Downloads: 18
Uploads: 0
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Ok, set my 3d render to 128 thru SH3com. Seems to be a livable solution. I can get to my patrol areas with having to stop and juggle crew all the time and once I get into attack mode I get a nice bit of fatigue to add a little more flavor to the game.
Tried it our yesterday. Attacked a convoy. Forced under by escorts after firing 1st spread and got DCed for about an hour. Got tubes reloaded and tried to rest the boys while racing ahead to get in new attack position. Man were they wore out when I got done. ![]() |
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