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Old 07-22-23, 12:47 PM   #1
Jeff-Groves
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S3D is the tool needed.
Somewhere there is a post about doing the Fonts.
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Old 07-22-23, 01:09 PM   #2
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Quote:
Originally Posted by Bartholomew Roberts View Post
I want to make larger font for 4k UI.

I've looking into Data/Menu/Font/, ervery font contains 2 files. a tga or dds file, a off file , and some contains a txt file which has no use just to show the position of each letter.

I opened off file with HxD know it's a 16bit file. it clearly reflects the position table writes in txt file and you can not change dds into tga format or it ctd. So Anyone knows how to make this off file with what tool?
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Originally Posted by Jeff-Groves View Post
S3D is the tool needed.
Somewhere there is a post about doing the Fonts.
That is correct sir! - How to create new game fonts

Silent 3ditor download

Both from skwasjer!
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Old 07-22-23, 01:22 PM   #3
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That would be the thread I was talking about.
Be aware there may be issues like a black screen that don't show the fonts.
There are threads about that also if you search.
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Old 07-22-23, 10:07 PM   #4
Bartholomew Roberts
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Quote:
Originally Posted by Jeff-Groves View Post
S3D is the tool needed.
Somewhere there is a post about doing the Fonts.
Oh, I don't know S3D is that useful! Enlarge image is a easy job anyway, sadly I use excel to fast mutiply dimension array, now I have to do it manually
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Old 07-23-23, 01:35 PM   #5
Jeff-Groves
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If you know the enlargement size of the texture file? Should be an easy calculation with a spread sheet.
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Old 07-23-23, 10:39 PM   #6
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Quote:
Originally Posted by Jeff-Groves View Post
If you know the enlargement size of the texture file? Should be an easy calculation with a spread sheet.
But S3D cannot import txt or xls, I have to input every number one at a time
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Old 07-24-23, 10:17 AM   #7
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The .off file is a simple format. One could write a converter to change a txt file fairly easily.

I probably have a script for 010 that could be modified to do that.
It converts an obj file (Which is just a txt file) to the SH5 RAW file format.

EDIT:
Found the Script. Should be easy to adjust it but it only runs in 010 Hex Editor.

Last edited by Jeff-Groves; 07-24-23 at 10:39 AM.
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Old 07-24-23, 11:32 AM   #8
Bartholomew Roberts
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Quote:
Originally Posted by Jeff-Groves View Post
The .off file is a simple format. One could write a converter to change a txt file fairly easily.

I probably have a script for 010 that could be modified to do that.
It converts an obj file (Which is just a txt file) to the SH5 RAW file format.

EDIT:
Found the Script. Should be easy to adjust it but it only runs in 010 Hex Editor.
Another problem remains that most font in the game dont have a txt. convert into xls first is needed. and language code is a problem too, I think it is in Romanian but excel could not fully recognize all the letters.
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Old 07-24-23, 12:30 PM   #9
Jeff-Groves
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One could convert the .off to a text file also.
The characters are Ascii or Extended Ascii so wouldn't be that hard.
I'd think Excel would be able to handle extended Ascii.


ä In the .off files translates to 228 which Exel should recognize.
So appears they used Unicode - Latin Supplement A
Can you send me a txt file that excel does not work with?

Looking at the txt files in Notepad shows they are a mess. 010 opens them really good!
So the import to Open Office always gives me fits!

Last edited by Jeff-Groves; 07-24-23 at 02:11 PM.
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