SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-19-23, 09:30 AM   #11
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Gone to Texas. No More Kleptocratic Government for me!
Posts: 4,273
Downloads: 464
Uploads: 29


Default

Quote:
Originally Posted by Philipcrash View Post
How exactly do SMA's interact with the world? If i launch SMA's, do they stay there? Do they Despawn or will they stay there forever, and what about ships? How do i know if one can even hit them if they arent loaded in, and what about rewards for a sinking a ship with a Mine? What's the idea on how they are meant to work?

I tested around with them a bit myself, but they after launching they don't lose their momentum and drift a away, forever. Also their launch animation plays on a loop every a few minutes, And as far as i know they either despawn when you go away, or just drift away forever. I don't think these work as they should.

Im using a Type VIIB with SMA's for this, in 1939.
i can relate only two pieces of fact on mines:

1. you will not get credit for enemy ships who meets with one and sinks.
2. the mines will exist only with the mission in which you deploy them.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10

Last edited by KaleunMarco; 07-19-23 at 06:55 PM.
KaleunMarco is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:41 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.