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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Jun 2008
Location: Paris, France
Posts: 97
Downloads: 89
Uploads: 0
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I am playing FotRSU right now and I encounter a good deal of armed merchants traveling in groups but without escorts and some small convoys. As far as I know (there are plenty of people way more knowledgeable than me around here) large convoys with strong escorts were historically quite rare until late in war when the Japanese had fewer merchants left and plenty of escorts.
The real challenge comes from the task forces. |
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#2 |
Helmsman
![]() Join Date: Jan 2023
Posts: 107
Downloads: 173
Uploads: 0
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I'm trying FOTRS now. Great mod. Both are great. There seem to be more convoys so far. Still early 42 though. I want to see how it progresses.
Another question that applies to all versions--does Very Hard/"Realistic" difficulty setting effect the AI, or does it just have to do with the start of campaign default settings which can be manually changed anyway, i.e., manual targeting, map contacts, etc. |
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#3 | |
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#4 |
Helmsman
![]() Join Date: Jan 2023
Posts: 107
Downloads: 173
Uploads: 0
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Thanks, KM.
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#5 |
CTD - it's not just a job
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Those settings do the "multiplier" stuff, and you'll see a "percentage" displayed on your screen somewhere on the settings page, about what percentage you are at. What those do, is if you sink a ship of say 1200 renown points, and your "realism" is set at 72% as an example, you would score 1200x0.75=900, so 900 renown points instead of the 1200 that is assigned to a ship.
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"...and bollocks to the naysayers" - Jimbuna |
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