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Old 04-28-23, 07:11 PM   #1
VonDos
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Quote:
Originally Posted by Gaming152 View Post
Hello. Could you attempt to make the Castle Class corvettes?
Hi!

There are plans for a british fleet when Kriegsmarine will be completed.
Stay tuned!

Best regards,
Vd
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Old 04-29-23, 06:08 AM   #2
Tigerzhunters
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Hell yeah i will wait until you Finish The Krieg And change to Royal navy
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Old 04-29-23, 03:26 PM   #3
VonDos
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Originally Posted by Tigerzhunters View Post
Hell yeah i will wait until you Finish The Krieg And change to Royal navy
Thank you so much.
For now, please enjoy this pre-release poster:



Textures, for both ship and guns, by flush_deck!

Release soon...

Best regards,
Vd
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Old 04-30-23, 02:19 AM   #4
Mister_M
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Very very nice !
The gun turrets are a bit too small in my opinion, but I may be wrong.

It would be very appropriate if the texture of the ship also applies to the turrets, in order to avoid strange color contrasts... To do so, I think that you have to put the turrets directly into the ship.dat.
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Old 04-30-23, 06:15 AM   #5
flush deck
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Quote:
Originally Posted by Mister_M View Post
Very very nice !
The gun turrets are a bit too small in my opinion, but I may be wrong.

It would be very appropriate if the texture of the ship also applies to the turrets, in order to avoid strange color contrasts... To do so, I think that you have to put the turrets directly into the ship.dat.
Thanks for your word and your support Mister_M

The best way would be probably to delete this all dark blue scheme from the package. I guess it will be difficult to have just one texture for the gun of this one. That mean that we must make same thing for all the over ships as this gun is used on another units. I must say that usually I'm focus on those details, but I've forgotten this problem on this scheme. Usually I change a bit the historical scheme to be adapted to the "one for alll" texture guns file.

@ Tigerzhunters, thanks for your support.
There's no oclusion map, the shadows are on the deck texture
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Old 04-30-23, 06:47 AM   #6
VonDos
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Quote:
Originally Posted by Mister_M View Post
Very very nice !
The gun turrets are a bit too small in my opinion, but I may be wrong.
Thank you so much, mate!

Only think i can add, weel, Type 1934 destroyers were armed with single 5" guns (12.7 cm SK C/34 naval gun), who really appear small in their shield.
This is what i can see into pics and schemes:







For comparison, Type 1936A twin forward gun appear a little huge (and heavy, with related stability problems):




PS @flush deck and @Mister_M, thanks a lot. Well, i like the "all blue" scheme too... I guess everyone doesn't like the effect will delete it, but for me is good too. Times ago i studied the idea to have library object who change colors in order to adapt to ship's multiskin textures. Result give us, for example, the A\A supports for Soldati, Navigatori, Poeti and Dardo classes italian destroyers, who are included into specific library files. I guess the idea of have similar variable guns outside the dat will work in similar way, but will require more study btw (add guns in every dat\sim\zon etc could eat a lot of memory, i guess, i remember a similar work in latest the_frog work, with great results i must say). Maybe in future... :P


Best regards,
Vd
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Last edited by VonDos; 04-30-23 at 07:16 AM.
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Old 04-30-23, 04:03 PM   #7
Mister_M
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Quote:
Originally Posted by flush deck View Post
The best way would be probably to delete this all dark blue scheme from the package. I guess it will be difficult to have just one texture for the gun of this one. That mean that we must make same thing for all the over ships as this gun is used on another units. I must say that usually I'm focus on those details, but I've forgotten this problem on this scheme. Usually I change a bit the historical scheme to be adapted to the "one for alll" texture guns file.
Yes, it's strange to see a ship all painted in blue but with grey turrets...

The solution could be this one :

1. You reserve a place on the ship's texture for the turret's texture.
2. You re-do the uv-mapping of the turret 3D model.
3. You add the turrets directly in the ship.dat (no more need of special entries in the guns library file and in the ship.eqp file), linked to the same texture as the ship's texture.
4. Of course, you add some proper nodes in the ship.sim file for the turrets to work properly.


Quote:
Originally Posted by VonDos View Post
Type 1934 destroyers were armed with single 5" guns (12.7 cm SK C/34 naval gun), who really appear small in their shield.

This is what i can see into pics and schemes
Yes, you're right. I said that because the ships' turrets are generally too small in SH3.

Quote:
Originally Posted by VonDos View Post
Well, i like the "all blue" scheme too...
I like it too !

Quote:
Originally Posted by VonDos View Post
Times ago i studied the idea to have library object who change colors in order to adapt to ship's multiskin textures.
I don't think it can work, but I may be wrong.

Quote:
Originally Posted by VonDos View Post
I guess the idea of have similar variable guns outside the dat will work in similar way, but will require more study.
This can work if you want to have different textures for the same gun mounted on different ship classes. And it doesn't take much memory. You have to duplicate the guns and link each of them to a different texture. No need to duplicate the 3D models, you can just link the ID number of the 3D model you want to duplicate...

Quote:
Originally Posted by VonDos View Post
i remember a similar work in latest the_frog work, with great results i must say).
Yes, me too, it was a british cruiser, maybe the Town class, with more than 10 camo skins. The effect is stunning ! I think the_frog used the method that I've described a few lines above.
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Old 04-30-23, 04:07 PM   #8
Mister_M
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By the way, is there a plain grey texture too (no camo) ?
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Old 05-01-23, 01:52 AM   #9
JapLance
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Quote:
Originally Posted by VonDos View Post
Times ago i studied the idea to have library object who change colors in order to adapt to ship's multiskin textures.
I've done it for SH4 with the ships in the MFM, removing the gun platforms from the main ship 3D models and adding them in a library. That library object takes the texture from the main ship hull, so it fits with the rest of the ship.



So there's a big chance that if it works in SH4, it can be done in SH3.
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Old 05-01-23, 03:28 PM   #10
Mister_M
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Quote:
Originally Posted by JapLance View Post
I've done it for SH4 with the ships in the MFM, removing the gun platforms from the main ship 3D models and adding them in a library. That library object takes the texture from the main ship hull, so it fits with the rest of the ship.

So there's a big chance that if it works in SH4, it can be done in SH3.
If this works in SH3, then you can leave the turrets in the library files and link them directly to the ship's texture. You still have to place the turret's texture into the ship's texture, and redo the uv-map of the turrets.

@VonDos : Just in case, did you see this message : https://www.subsim.com/radioroom/sho...postcount=1079 ?


Else, very nice work, and congratulations to Flushdeck for these beautiful skins ! They are pieces of art.
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Old 05-30-23, 09:06 PM   #11
Mister_M
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Quote:
Originally Posted by JapLance View Post
I've done it for SH4 with the ships in the MFM, removing the gun platforms from the main ship 3D models and adding them in a library. That library object takes the texture from the main ship hull, so it fits with the rest of the ship.

So there's a big chance that if it works in SH4, it can be done in SH3.
Here an interesting remark:

Quote:
Originally Posted by the_frog View Post
The models of the large weapons have been incorporated into the *.dat files.

Actually, some weapons of the original SH3 models used the textures of the ships (by refering to the "normal" / "complete" textures). With most "normal" textures being changed for multi texture use, this didn't work anymore and caused CTDs. The respective guns were then re-mapped to use the turele.tga.
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Old 04-30-23, 04:07 AM   #12
Tigerzhunters
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Quote:
Originally Posted by VonDos View Post
Thank you so much.
For now, please enjoy this pre-release poster:



Textures, for both ship and guns, by flush_deck!

Release soon...

Best regards,
Vd
Woah now you was using Ambient Oclusion right?
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