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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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GW plus a few tweaks to make it more to my liking, like putting contact colors back, setting renown so i get about 500 from a empty patrol at 40% realism, and also setting the time spent in base down a bit so I get more patrols (and more tonnage) in a career
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
Uploads: 0
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Well before the GW or NYGM mods came out I had my game so modded that I dont think a single file was still in its stock form.I was using the latest RUB mod with about 30+ extra mods or more on top of it and configured to my way of playing.
Now I use the GW mod with a few extra graphics mods added onto it. |
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#3 |
Lucky Jack
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@Tycho102: If they make SHIV as real as possible, the 'arcade' gamers wont buy it = UBI loses money, so no they wont make it as real as possible.
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#4 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
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I'm like a kid in a candy store when I see all the new mods here. Between that and all the little tweaks I have added to my own setup like a string of voice commands to animate the interior free cam from station to station, skins and almost 3 keyboards full of key commands (shft, ctrl . .etc). Sometimes you just have to stop and dive back into your campaign.
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#5 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
Uploads: 0
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Besides we don't want to put all these wonderful modders here out of buisness now do we.Have to leave something for them to do. |
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#6 |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
Downloads: 5
Uploads: 0
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I have modded SH3 so much it isnt SH3 anymore.....when do we stop and realize...that this game has been modded to death
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#7 |
Officer
![]() Join Date: Aug 2004
Location: Aussie
Posts: 249
Downloads: 30
Uploads: 0
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GW, SH3cmdr 2.6, NYGM periscope mod, Fubars skins
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You take it easy... and have a nice day ![]() |
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#8 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,709
Downloads: 171
Uploads: 0
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Slightly Modded!
Well I have almost finished mine to how I like it! It contains over 80 mods that have been altered further by me so that I get:
1) Good sound effects. 2) More Capital Ships, Hollywood. 3) All the new ships including night. 4) Canals, and Ports. 5) All grahics mods. 6) GW movie. 7) New screens. 8) New dials. 9) Radio room upgrade. 10) U-boats with all fixes. 11) Visuability, sensors etc. 12) Das Boot, crew cheers & repeated orders. (upgraded) 13) New ship wakes, Sun, Moon including reflection. 14) Recognition Manual. (Large) 15) Flags & Sub emblems. 16) Sliding Stations Panel, Icons etc 17) Torpedo Textures. 18) Periscope Mod. 19) Transparent Torpedo Screen. 20) Torpedo Time speed, distance chart. 21) Harbour, Skycolour, & Landscape upgrade. 22) Gramaphone additions. (Upgraded) Others are sort of combo's that no longer reflect the original mods! ![]() The Bold items done or modded by myself, campaign files are a combination of three mods that I've modded further, overall about 1.25 Gig! ![]() Cheers.
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Sub captains go down with their ship! |
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#9 | |
Stowaway
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And you need to learn the horrible truth: there is no such thing as too many mods. |
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#10 | ||
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
Downloads: 5
Uploads: 0
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