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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
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Episode 10
We depart on our 4th war patrol |
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#2 |
Planesman
![]() Join Date: Apr 2011
Location: Trier, Germany
Posts: 187
Downloads: 429
Uploads: 0
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well done. keep going.
any word on a JGSME release of just follow orders ? ![]() |
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#3 |
Samurai Navy
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EP 11: Finally we get to engage a Convoy
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#4 |
中国水兵
![]() ![]() Join Date: Jun 2020
Posts: 283
Downloads: 16
Uploads: 0
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I have to admire your cool, I've never dared to sail right into a convoy on the surface. To then mess about lining up the perfect shot is even more admirable. Just like a real ace.
To quibble, I've been told off about using "decks awash" on this forum. I understand it was too risky as it could make the boat dive suddenly, particularly if travelling at any speed. Perhaps it was correct that it gave you trouble. I've heard of allied ASW people speculating about Uboats "well trimmed down" but not from the German end. All the searchlights on the merchants can't be right, especially when they have no guns. I believe they would not show lights under attack. There's a mod to disable the merchant searchlights which you (and OneAlex!) should take a look at. I have heard of complaints (in Middlebrook's book I think) about merchants firing starshells too much later in the war - these would make more sense, but still not a good idea. |
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#5 |
Samurai Navy
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Staying on the surface has advantages.
-Much better situational awareness -Higher speed -Better maneuverability So whenever I can, I try to stay surfaced. Might have to take a look at that mod you mention. I agree that freighters most likely wouldn´t use their lights, UNLESS they think they spotted something in the water. |
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#6 |
Samurai Navy
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Episode 12
Does our luck run out? We become the hunted |
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#7 |
中国水兵
![]() ![]() Join Date: Jun 2020
Posts: 283
Downloads: 16
Uploads: 0
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Excellent episode, things are warming up nicely after a slow start. Narrative pacing would call for a couple of boring ones now...
Number of depth charges is discussed here https://www.subsim.com/radioroom/sho...d.php?t=254413. Two unknowns - number carried in real life was very variable and not sure how it is captured in the game. Escorts do run out eventually but they keep up attack runs until they lose contact, which while realistic is very annoying late war. I find going to flank speed draws escorts from across the whole convoy. They don't seem to talk to each other and if deep 4 knots is enough for dodging. More difficult in only 100 metres of water! |
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