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Old 01-13-23, 11:21 AM   #1
Usurpator
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Hello everyone!

Work on the diesel engines continues. Oscar has implemented gauges which measures individual cylinder pressure. He also created a flame for the check valves.
Axel has reworked the modules from last week, and has reworked some problematic areas. He has also started to look into introducing better icons where needed to improve the user experience. Unfortunately audio did not get done and had to be postponed to the coming week.
Einar is creating new assets for the conning tower and Koji is modeling equipment for the sonar room.





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Old 01-16-23, 01:51 PM   #2
skin-nl
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This looks AWESOME
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Old 01-17-23, 07:12 AM   #3
von faust
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Excuse me for my english, I use Google translator ;-)
When will you start developing the possibility of longer missions? I'm not saying real SH5-style campaigns but at least missions that include a quadrant achievement phase to patrol, a departure from an harbour, a navigation and hunting phase (with the possibility to save the mission?). This would also make more sense to the amazing work you have done on diesels and electrics. Be positioned immediately in the vicinity of the convoy, sinking the sinkable and ending the mission is a bit limiting.
Thank you for your wonderful work !!!

Last edited by von faust; 01-17-23 at 12:38 PM.
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Old 01-17-23, 11:59 PM   #4
Onkel Neal
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Hi von Faust,

We do intend on making a campaign with a mix of scripted and dynamic missions.
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Old 01-18-23, 08:25 AM   #5
Oubaas
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I play single player by setting up a private server for myself. Any chance of getting a button in the menu that does that automatically when clicked?

Maybe also instruct the game to not list such a server on the available servers list, so as not to unnecessarily clutter up the multiplayer server list.

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Old 01-18-23, 10:29 AM   #6
ReallyDedPoet
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Quote:
Originally Posted by Onkel Neal View Post
Hi von Faust,

We do intend on making a campaign with a mix of scripted and dynamic missions.

Nice
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Old 01-18-23, 11:12 AM   #7
Sirjonkey
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Quote:
Originally Posted by Usurpator View Post
Hello everyone!

Work on the diesel engines continues. Oscar has implemented gauges which measures individual cylinder pressure. He also created a flame for the check valves.
Axel has reworked the modules from last week, and has reworked some problematic areas. He has also started to look into introducing better icons where needed to improve the user experience. Unfortunately audio did not get done and had to be postponed to the coming week.
Einar is creating new assets for the conning tower and Koji is modeling equipment for the sonar room.






This looks awesome...
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Old 01-18-23, 03:16 PM   #8
von faust
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Quote:
Originally Posted by Onkel Neal View Post
Hi von Faust,

We do intend on making a campaign with a mix of scripted and dynamic missions.
Hi Neal,
this is great news. Thank You.
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Old 01-20-23, 05:03 PM   #9
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Hello everyone!

This week Oscar has been working on the diesel engine. The diesel engine takes into account the temperature, friction, oil pressure, air flow and diesel flow for each cylinder. You can use the starter air, diesel throttle, starter lever, check valves, oil valves, diesel flow valves, supercharger and clutch. You can also operate the air intake and exhaust valves for both the diesel engine and the ventilation system.

Axel has been wrapping up the remaining stuff in most of the UI, including reworking the player items, the U-boat pen is still in need of some improvement which should be the last thing before another test version goes out to testers, hopefully early next week.

After feedback processing the goal is to start implementing the new UI for beta/release.

Einar is working on the new conning tower, adding more equipment and detail for authenticity. Koji has made improvements to the new radio equipment, correcting minor errors as well as optimizing the materials.
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Old 01-22-23, 04:30 AM   #10
Michal788
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What is a U-boat pen?
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Old 01-22-23, 06:32 AM   #11
Lost At Sea
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Quote:
Originally Posted by Michal788 View Post
What is a U-boat pen?
A sheltered dock. A large bunker for U-boats.
https://en.wikipedia.org/wiki/Saint-...submarine_base

Cheers,
Lost
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Old 01-27-23, 05:44 PM   #12
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Default Weekly update

Hello everyone!

This week Oscar has continued working on the diesel engine, balancing the different variables. During preliminary testing of the e motor we found some problems with the e motor that will be addressed next week.
Axel has wrapped up the second iteration of the UI rework, including more audio effects and a reworked submarine pen. A build is heading to the testers today, and we eagerly await their feedback!
Einar has added a lot more detail to the new conning tower interior and Koji is working on textures for the new radio equipment.
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