![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#11 | |
Commander
![]() Join Date: Aug 2007
Location: Italia Venezia
Posts: 465
Downloads: 228
Uploads: 0
|
![]() Quote:
There have been substantial changes since the first warship mod. I redid all the .zons, the weapons range and I modified the shell file. It is now possible to be destroyed by sinking. Radar detection varies depending on which ship you use (both your own and enemy ships). I have already added among the playable ships (but not published) the Bismark, the Sheer, the Lutzow and soon the Scharn (I'm waiting for it from Von Dos). Among the non-playable ones I have added all the ships by Von Dos and I will add others by other authors later. The torpedoes, where present, are functional. The mod for the riders is still missing. More precisely the ships are ready but I haven't adjusted the campaign yet (.rdn and .scr files). As far as ease of play is concerned, it is obvious that if you find a convoy or a single cruiser with the Bismark, you will have an easy time. It will already be different if you find a task force or if you encounter battleships with a cruiser. The mod is based on WAC5.0 and is not compatible with any other mods. However, if you have any requests let me know; if the respective authors authorize I can partially insert them. for H-Class BB? Like the H-44 (Großdeutschland) or H-42 I can add them if the files are provided. Any bugs that will be reported to me will be fixed from time to time. To make the game less "heavy" I eliminated the reflections of the units. It's less beautiful but more fluid. For more details I suggest you read the readme file. |
|
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|