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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#256 | ||
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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concentrate on only some of the unit classes and also, only some geographic areas. Sh3Gen is designed to check for all known unit classes, and that includes U-Boats (class 200), and all modelled geographic zones (see my too map at the beginning of the thread) - thats why some features/surprises will only show up with different campaigns. Right now, the U-Boat number will merely be a random number, which is somewhat connected to the year (higher numbers later in the war), and of course the number will never show up twice. It's not what I want ultimately, but it works. I had recently been in contact with malcymalc who considered supporting me by creating a basic U-Boat database, but I looks he doesn't have enough time, which I asbilutely undersrand. Maybe I should request JScones to allow me to use his U-Boat files for SH3Cmdr, which are pretty good. Now if only something would happen to make me play SHIII again, and I would be making plans for new features already. So far, I am waiting for a mod that includes german U-Boats, a working damage mod and the additional merchants. Quote:
GE
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#257 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
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I felt an urge to shout THOMSEN, IT'S THOMSEN. Very Das Boot, indeed. The only - minor - setback: it was a type VIIC/41. And the year was 1939, just the second patrol in the campaign. |
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#258 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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Interesting.
Does GW1.1 have U-Boats too, or is this a UWAC special? I've lost a bit track of developments, you know. This is an interesting field, because if there are enough boats in realistic locations an addon could theoretically generate real radio traffic from it. I am wondering if this could also lead to wolfpack information in Gen's intelligence report ..
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#259 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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As far as I know UWAC is the only mod with active AI boats at sea
I am using GW with some of Sergs AI boats and it has marked them on the map for me - only the Axis ones tho not the British Perhaps you should have a word with the GW dev team as they are working on the next version and none of us are sure whats in there lol |
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#260 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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#261 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Sergbuto has done ; S class for British\US He is working on Upholder now and also is WIP on the US Gato class Whether they will be included in a major mod is anyones guess tho its been added to the new GW want list Will have a look for Brit sub names and forward to you GE ![]() |
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#262 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
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"Otherwise, if they should show up, they should show up - I have complete trust in my parsers, as long as the data has the same structure as vanilla."
GE I had re-read this thread and checked the gen nav map again. i guess the named ships (bismark,etc.) were included in the listed scipted german convoys and taskforce that were shown in the gen map and which i was able to come across at sea (i overlooked the significance of the +,-,?, notations). also some of the scripted units were still in port at the time of the map generation (I also forgot about the german port suppression ![]() "Does GW1.1 have U-Boats too, or is this a UWAC special? I've lost a bit track of developments, you know. This is an interesting field, because if there are enough boats in realistic locations an addon could theoretically generate real radio traffic from it." With GW +Uwac add on-i have numerous german subs showing up on my gen map. I got to see a radio "convoy contact report" appear in the same grid that one of the a.i. u-boats was in. "Now if only something would happen to make me play SHIII again, and I would be making plans for new features already." I hope so--i believe the shIII community would hate to see the loss of your talent and creativity that you showed with this program. |
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#263 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
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Just downloaded sh3 gen, it works well with sh3 comander and GW.
this game just gets better by the day. ![]() ![]() |
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#264 | |||
Admiral
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Location: Berlin
Posts: 2,015
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#265 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Will do a list when I have a bit of time - well have started already lol but here is the website I use which should be accurate
![]() http://web.ukonline.co.uk/chalcraft/sm/ww2sm2.html |
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#266 |
Watch
![]() Join Date: Jun 2006
Location: Lompoc CA
Posts: 24
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great mod
I downloaded and installed it last night, loaded up like a charm (in a GW moded game) and is fun. I like it alot.
Thanks for all your work. Mark |
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#267 | |
Commander
![]() Join Date: May 2006
Posts: 440
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whats that mean? whats the x button do? |
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#268 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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I believe he means time compression
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#269 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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#270 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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Only one question. Does it work with SH3 Cmdr too?
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