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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Dec 2022
Posts: 2
Downloads: 6
Uploads: 0
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Hey there,
Sorry for the bump! I found these while looking for the exact same thing a week ago. Only vanilla, though. I've found mention of something similar for GWX, but have yet to find any... https://steamcommunity.com/app/15210...0119896680683/ |
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#2 |
Gefallen Engel U-666
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Sorni!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Nub
![]() Join Date: Dec 2022
Posts: 2
Downloads: 6
Uploads: 0
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#4 |
Grey Wolf
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Hello,
I think that the problem doesn't come from the area of the ship at which you're firing with the deck gun. I'm pretty sure it comes from the damage system of the game itself, which should be completly modified to have something realistic (I mean something different than the ship exploding once it has no more "life points" ![]() - the global damage zones' settings : Zones.cfg - the ships' damage settings : any_ship.zon (types of damage zones, placement of them in 3D, general settings, etc.) - the shells/torpedoes' damage settings : torpedoes.zon & .sim, shells.zon & .sim (damage points, armor piercing level, etc.) For more : https://kendras-sh3-modding.forumgam...ics-and-theory Last edited by Mister_M; 12-28-22 at 07:21 AM. |
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