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Old 11-30-22, 02:24 PM   #1
Fifi
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Just my 2 cents… if your AP=0, depth charge will never give any flooding to the U Boat.
Furthermore, the splash damage max distance set to 6… means depth charge will not give any damage further than 6 meter radius of explosion…
To make it short, your depths charges will never damage any U Boat!

If you want realism, depths charges were very dangerous up to 50m radius, and they could tear U Boat hull & ballast up to 2,2cm steel

But that’s only my opinion…

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Old 12-01-22, 01:21 AM   #2
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Quote:
Originally Posted by Fifi View Post
Just my 2 cents… if your AP=0, depth charge will never give any flooding to the U Boat.
Furthermore, the splash damage max distance set to 6… means depth charge will not give any damage further than 6 meter radius of explosion…
To make it short, your depths charges will never damage any U Boat!

If you want realism, depths charges were very dangerous up to 50m radius, and they could tear U Boat hull & ballast up to 2,2cm steel

But that’s only my opinion…

Hi thanks for your reply, but I can assure you that they makes damage and floodings, even with this radius that is like real one was. I'll check parameters again and make some tests again to be sure anyway.

I've checked parameters again, for depth charges there is no AP value to add because they aren't projectiles but charges (check the Sh3 original file), and they cause also hull integrity damage.

Thanks to your opinion I was able to notice some incorrect values ​​and I was able to change them, so please guys tell me suggestions and opinions from your experiences so I can refine the changes.

Thank you all

Last edited by bedros; 12-01-22 at 03:00 AM.
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Old 12-01-22, 05:18 AM   #3
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Originally Posted by bedros View Post
Hi thanks for your reply, but I can assure you that they makes damage and floodings, even with this radius that is like real one was. I'll check parameters again and make some tests again to be sure anyway.

I've checked parameters again, for depth charges there is no AP value to add because they aren't projectiles but charges (check the Sh3 original file), and they cause also hull integrity damage.

Thanks to your opinion I was able to notice some incorrect values ​​and I was able to change them, so please guys tell me suggestions and opinions from your experiences so I can refine the changes.

Thank you all

Give a file where you wrote all the changes you've made to the parameters, and then I can give you advise.
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Old 12-01-22, 05:45 AM   #4
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Originally Posted by Mister_M View Post
Give a file where you wrote all the changes you've made to the parameters, and then I can give you advise.
Essentially I've tried to adapt sonar like In the pictures of the link below, about hydrophone there is very little in the historical documents because it was little used due to its lack of efficiency (talking about escorts) so I've Set them in intuitive way.

For radar I've changed the capacity to intersect periscope and snorkel at the proper distance and weather conditions.

I can't explain all that I've changed because it's a lot of things, but parameters are 3/4anyway and they must be combined with each other to get what you want (range, sensitivity ecc depends on sensor type)

what I need anyway is not someone who looks at values ​​and gives opinions, but someone who tries to play and reports his experience

https://images.app.goo.gl/NJo1x6jQM6V1XYcE6

Thanks
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Old 12-02-22, 02:45 AM   #5
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Quote:
Originally Posted by bedros View Post
Hi thanks for your reply, but I can assure you that they makes damage and floodings, even with this radius that is like real one was. I'll check parameters again and make some tests again to be sure anyway.

I've checked parameters again, for depth charges there is no AP value to add because they aren't projectiles but charges (check the Sh3 original file), and they cause also hull integrity damage.

Thanks to your opinion I was able to notice some incorrect values ​​and I was able to change them, so please guys tell me suggestions and opinions from your experiences so I can refine the changes.

Thank you all
I see it an other way no matter projectiles or charges…
To me AP setting gives the ammunition (any ammunition type linked to this controller) the capability to pierce or not any steel coat when damage is reached.
But again that’s only my opinion… even if Romanian devs gave AP=0 (it’s not a reference they did so many weird things)

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Old 12-02-22, 03:51 AM   #6
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Originally Posted by Fifi View Post
I see it an other way no matter projectiles or charges…
To me AP setting gives the ammunition (any ammunition type linked to this controller) the capability to pierce or not any steel coat when damage is reached.
But again that’s only my opinion… even if Romanian devs gave AP=0 (it’s not a reference they did so many weird things)

I've just edited parameters looking at various versions of supermods and original Sh3 as reference, anyway with AP=0 depth charges cause damage to the hull integrity if in right damage radius.
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Old 12-02-22, 08:36 AM   #7
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Funny thing is I have revised the NYGM DC to be more deadly … now they are really
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