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#1 |
Navy Seal
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Just my 2 cents… if your AP=0, depth charge will never give any flooding to the U Boat.
Furthermore, the splash damage max distance set to 6… means depth charge will not give any damage further than 6 meter radius of explosion… To make it short, your depths charges will never damage any U Boat! If you want realism, depths charges were very dangerous up to 50m radius, and they could tear U Boat hull & ballast up to 2,2cm steel ![]() But that’s only my opinion… ![]()
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#2 | |
Mate
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I've checked parameters again, for depth charges there is no AP value to add because they aren't projectiles but charges (check the Sh3 original file), and they cause also hull integrity damage. Thanks to your opinion I was able to notice some incorrect values and I was able to change them, so please guys tell me suggestions and opinions from your experiences so I can refine the changes. Thank you all Last edited by bedros; 12-01-22 at 03:00 AM. |
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#3 | |
Grey Wolf
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Give a file where you wrote all the changes you've made to the parameters, and then I can give you advise. ![]() |
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#4 | |
Mate
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For radar I've changed the capacity to intersect periscope and snorkel at the proper distance and weather conditions. I can't explain all that I've changed because it's a lot of things, but parameters are 3/4anyway and they must be combined with each other to get what you want (range, sensitivity ecc depends on sensor type) what I need anyway is not someone who looks at values and gives opinions, but someone who tries to play and reports his experience https://images.app.goo.gl/NJo1x6jQM6V1XYcE6 Thanks |
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#5 | |
Navy Seal
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To me AP setting gives the ammunition (any ammunition type linked to this controller) the capability to pierce or not any steel coat when damage is reached. But again that’s only my opinion… even if Romanian devs gave AP=0 (it’s not a reference they did so many weird things) ![]()
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#6 | |
Mate
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#7 |
Navy Seal
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Funny thing is I have revised the NYGM DC to be more deadly … now they are really
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