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Old 10-12-22, 09:24 AM   #1
SwissSubCommander
Gunner
 
Join Date: Jan 2016
Location: Roma, Italia
Posts: 93
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Quote:
Originally Posted by JapLance View Post
Nice .

But it would be nicer to have a Mediterranean based campaign instead. I think it would fit the short range of the submarine better.

You also need to add a custom made CrewMembers.upc so you get the proper crew in the boat without having to recruit them from the pool of sailors the game offers.

But it's a great start. I added it to my DW install and worked quite well.
I was thinking it was this file that needed editing, but I have no idea what I need to change
As I said this is my first step into the world of modding
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Old 10-12-22, 10:27 AM   #2
Kapitain Oliver Leinkraunt
Frogman
 
Join Date: Apr 2015
Location: Trieste/Siena Italy
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I can't do anything, but applaude
Finally a real first step to create an Italian Mod for SH4.
Hope in future we'll unite our forces to finish the old "Rapidi ed Invisibili" project.
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ALFA TAU!!!

Rapidi Ed Invisibili-the campaign (an italian mod for SH4)
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Old 10-12-22, 11:54 AM   #3
JapLance
Stowaway
 
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Quote:
Originally Posted by SwissSubCommander View Post
I was thinking it was this file that needed editing, but I have no idea what I need to change
As I said this is my first step into the world of modding
Basically, just rename the field ID with the Italian ranks (a bit tedious because the are like 70 different ranks taking specializations into account):

Code:
[CrewMember 1]
ID= Marinaio-Watch
and then use that ID in the .upcge files of the Submarine folder and in the .upc in UPCUnitsData, in the CREWMEMBER SLOTS part.

Code:
IDLinkCrewMember=  Marinaio-Watch
Do it for all the compartments that need crew: both Torpedo rooms, Engine room, Command room, Radio room, and the Watch in the turret.
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