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#6 | |
Helmsman
![]() Join Date: May 2011
Posts: 107
Downloads: 66
Uploads: 0
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![]() Quote:
Moin'sen .... Anvart joo, I am well aware of that ... I still have as Favorite in my browser. And ... Thanks again for this, I use extensively for my UCS/TAM sound mod. Here it is about the bridge guard started with the WO time-delayed "aufentert" ... so the WO after about 3 sec and all others + 3 more seconds. This should correspond approximately to the original, with a well trained crew, you do not want to overdo it. It also works ... eas that concerns as far as with the StateMachineControler entries ; Uboatstate / Stalker /Hunter/Prey and ReadyforShake ... but with a "surfaced or above water" etc it would be easier ... but apparently that is HC in the sim ... registered. The open turret hatch I had adapted at the time for CCoM xx.... but that's not the point ,,,, I'm trying to achieve, as with the deck gun and flak, that the crew comes a little more real on the bridge. As I said, not all fit equally through the turret hatch ... mfG Kermit Translated with DeepL |
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