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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#2 |
Stowaway
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Sure, there is always a cheap way and a proper way to do things
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#3 | |
Silent Hunter
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i could give you a PB-style response ![]() if you want to use a more sophisticated solution, send me a PM, and we can get down to it.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#4 |
Stowaway
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Thanks for the offer, but I already solved the problem
![]() Hard to do? no, but tedious. But now all my Typ II subs have proper crews ![]() |
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#5 |
Admiral
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A more... proper way, would be grand...
And... just to be clear, is not just only relegated to the Type II, on that... issue, but the other Uboats, as well... btw. ![]() Is also, something, that is sorely needed on the fleetboat side of it, as well... BUT, that's another matter, altogether. Just saying... ![]() ![]() M. M.
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#6 | |
Stowaway
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#7 | |
Admiral
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Have only kept to the 7's & the 9's, in running any careers... ![]() ![]() ![]() M. M.
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#8 |
Stowaway
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OK. Here is a Type VIIb at the start of a Dark Waters career.
![]() Total crew:56 (18x3 +2) According to Wikipedia, should be between 48 and 52. I'll take it as 48 for a VIIb. Where should we remove slots? |
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