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Old 06-29-22, 05:24 PM   #1
TNT2
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As someone who plays a lot of the single player missions will there be increased number of subs options available to play in a given mission? Is it possible to import other missions say from the Playable Subs mod?
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Old 06-30-22, 08:52 AM   #2
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Originally Posted by TNT2 View Post
As someone who plays a lot of the single player missions will there be increased number of subs options available to play in a given mission? Is it possible to import other missions say from the Playable Subs mod?
I have copied over quite a few submarines from both playable subs and epic mod. It takes a lot of trial and error. I learned on the fly how to use the notepad programming to get the subs to work properly. So far I have added the following classes:

French: Rubin, Suffren, Scorpene
German: Type 209 and 212
Japanese: Yushio and Oyashio
Canada: Victoria class
Australia: Oberon and Collins
Sweden: Nacken and Gotland
Norway:Ula Class
Netherlands: Walrus class
USA: Tang, Skate, and the Ohio SSGN (Guided Missile conversion)

You can also create your own single mission. I simply use a pre-existing template and make small changes like sub/ ship class that will populate and the number of sub/ ships. You can also add enemy air support to make the missions for challenging.
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Old 07-05-22, 12:19 PM   #3
easy
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@ Davidtman:

Where can people download your submarines?
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Old 07-05-22, 06:20 PM   #4
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Originally Posted by easy View Post
@ Davidtman:

Where can people download your submarines?
All of the submarines (except for the Tang and Skate) are from Epic mod and Playable Subs mod. The Tang and Skate used the preexisting models (ROC Guppy and Nautilus) and files. I simply copied and changed the names.
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Old 07-08-22, 02:49 AM   #5
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Thank you Davidtman!

A question: I would like to transfer one of the submarines from Epicmod to Dotmod.

Where should I look which files to find and transfer one particular submarine? Please provide a concrete example...
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Old 07-08-22, 03:10 PM   #6
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Thank you Davidtman!

A question: I would like to transfer one of the submarines from Epicmod to Dotmod.

Where should I look which files to find and transfer one particular submarine? Please provide a concrete example...
The easiest way I found to transfer files is do a search for the class of sub in the main game folder. This should pull up all of the files needed, then copy and past into the respective folders in Dot Mod. However each individual file may contain data that is not valid in Dot Mod. You will either need to replace that data with data that works in Dot Mod or create the new data. For example both Epic and Playable subs contain torpedoes, missiles, sonar/radar systems that are not in Dot Mod. For realism purposes I created these systems in Dot Mod

https://i.imgur.com/GWsajp6.png
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Old 07-10-22, 05:11 PM   #7
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Default Cold Waters DotMod v0.4 Trailer

Ladies, Gents, Boys, and Girls. We are pleased to release a little trailer of what is coming up in the next version of DotMod

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Old 07-13-22, 03:51 PM   #8
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Here is a short and simple gameplay video, showcasing the functionality of the Helicopter UI Panel, and the Nixie/Sonar UI Panel.

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Old 07-13-22, 04:43 PM   #9
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Originally Posted by Firebar View Post
Here is a short and simple gameplay video, showcasing the functionality of the Helicopter UI Panel, and the Nixie/Sonar UI Panel.

With the coming updated are we going to get to see helicopters take off from enemy ships and come after us? That would be a cool sight through the periscope.
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Old 07-14-22, 03:51 AM   #10
easy
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@Tordo:

Thank you for your "editor.txt". I did indeed see your adding from the Zwaardvis added at the beginning of editor.txt. But did you notice that the Zwaardvis is already mentioned almost at the end of that line?
Anyway, it all doesn't matter anymore: I found another way to get the Zwaardvis in all the MISSIONS! Therefore: In any case: thank you for your attention and effort!

Remains: Adding the Zwaardvis to the Campaigns! I see that there is also the Swordfish added in the "Unit Reference". But you can't choose the boat in the campaigns. That's why I think the Swaardvis will show up in the Russian campaign as "Enemy Ship". But I'm not sure because I haven't played the Russian campaign.

Still, I'd like to be able to choose the Zwaardvis in NATO campaigns!

Do you have any idea?
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Old 07-14-22, 07:52 AM   #11
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Quote:
Originally Posted by easy View Post
@Tordo:

Thank you for your "editor.txt". I did indeed see your adding from the Zwaardvis added at the beginning of editor.txt. But did you notice that the Zwaardvis is already mentioned almost at the end of that line?
Anyway, it all doesn't matter anymore: I found another way to get the Zwaardvis in all the MISSIONS! Therefore: In any case: thank you for your attention and effort!

Remains: Adding the Zwaardvis to the Campaigns! I see that there is also the Swordfish added in the "Unit Reference". But you can't choose the boat in the campaigns. That's why I think the Swaardvis will show up in the Russian campaign as "Enemy Ship". But I'm not sure because I haven't played the Russian campaign.

Still, I'd like to be able to choose the Zwaardvis in NATO campaigns!

Do you have any idea?
I learned how to mod this game by trial and error. Modding can be very complicated and start a cascade of errors. My advice is ALWAYS keep a clean copy of the original game file. Do not make a bunch of mods at once. Make one, then check to make sure the game works, then make another. That way of an error pops up you know exactly what mod caused it and can reverse it easily.
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Old 07-18-22, 09:49 AM   #12
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Today is the release day for the new update. So excited. Hopefully the update will be out by the time I get home.
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Old 07-18-22, 10:46 AM   #13
easy
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Default Number zeropointfour !

Can't waite, but I have to...
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