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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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#2 | |
Admiral
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Know that with SH3, it is possible to include planes with them on them... BUT... note that there were only a few planes that were outfitted with the lights. ![]() Not sure if that can be accomplished with 4, or not... but, do think it is feasible to be done.. though... ![]() Biggest obstacle, with this would be the date equipment was released/used... though, as 4... has a really big issue with not following date marker/identifiers... ![]() Otherwise... x256/day, x512/night (until time when the air arm of the allies started really taking a serious toll on Uboats, then... all bets are off on night time surfaced running... & surviving encounters with planes.) ![]() M. M.
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#3 |
Navy Seal
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#4 | |
Navy Seal
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Whoa. Can it be fixed where planes will render at higher TC speeds, like other mods? That is just too damn slow in time to patrol at lol esp with realistic traffic where can go weeks or months without contact lol. 1026 is fine for transit and in area, it goes between that and 512 |
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#5 |
Navy Seal
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I remember in OM there was blockships at Scapa Flow.
I just ran it in quick mission and no blockships. Are they present in campaign for DW perhaps just not for single mission? I did not want to chance it in my first campaign lol so did not try it out this time. Btw, very cool how superstructure gets bullet holes from machine guns. Torpedoed royal oak, none of his big guns hit my boat but a few rounds of from her machine guns hit aft during turn away. No null damage but shows the bullet marks. Nice effect |
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