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#1 |
Navy Seal
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Thus far only disappointing gameplay issue with DW is tankers do not "blow up" as a loaded tanker should do. Have not spotted lifeboats either. Typically one solid torpedo hit was enough to ignite a tanker. They do catch fire burn, and the fire damage mod is apparently merged into DW as fire appears to damage ships over time (love it) but its rather dull when tanker does not blow up as should.
I've played around with zon.cfg file before but not how to get the boom. Just looking for the fix.... |
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#2 |
Navy Seal
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Running Dark waters
Map contacts and cam on, manual targeting and all other difficulty enabled. Started in September 1939. I have been on patrol for 25 days, sunk two trawlers by gunfire and in a two day convoy battle, sunk a Queen Elizabeth Class Battleship (report will come at conclusion of patrol) in Western approaches, quite close to Britain. I have not had one aircraft encounter, which surprised me. Or do they come in later? Figured I'd see at least one lol. Also a Battleship escorting a convoy with 3 destroyers? I assume this is historical? I know surface raiders were a concern esp early in war and seems like I remember reading about battleships and cruisers escorting convoys. I encountered them in Grid AM 815 based on contact report. |
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#3 | |
Navy Seal
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#4 |
Navy Seal
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Wrapped up first patrol in Dark Waters. Really was a lot of fun.
Sunk a Queen Elizabeth Class battleship in a long running battle with convoy. Full report below. https://www.subsim.com/radioroom/sho...47#post2813147 My only gripe is they spot periscope way too easy even at night. How can we change this? Just want to balance it a bit, esp at night. Great mod, a lot of fun. Depth charge attacks and enemy AI with the L2 at excellent. Love the DC sounds. |
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#5 |
Navy Seal
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#6 | |
Admiral
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Know that with SH3, it is possible to include planes with them on them... BUT... note that there were only a few planes that were outfitted with the lights. ![]() Not sure if that can be accomplished with 4, or not... but, do think it is feasible to be done.. though... ![]() Biggest obstacle, with this would be the date equipment was released/used... though, as 4... has a really big issue with not following date marker/identifiers... ![]() Otherwise... x256/day, x512/night (until time when the air arm of the allies started really taking a serious toll on Uboats, then... all bets are off on night time surfaced running... & surviving encounters with planes.) ![]() M. M.
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#7 |
Navy Seal
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#8 | |
Navy Seal
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Whoa. Can it be fixed where planes will render at higher TC speeds, like other mods? That is just too damn slow in time to patrol at lol esp with realistic traffic where can go weeks or months without contact lol. 1026 is fine for transit and in area, it goes between that and 512 |
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#9 |
Navy Seal
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I remember in OM there was blockships at Scapa Flow.
I just ran it in quick mission and no blockships. Are they present in campaign for DW perhaps just not for single mission? I did not want to chance it in my first campaign lol so did not try it out this time. Btw, very cool how superstructure gets bullet holes from machine guns. Torpedoed royal oak, none of his big guns hit my boat but a few rounds of from her machine guns hit aft during turn away. No null damage but shows the bullet marks. Nice effect |
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#10 | |
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#11 | |
Navy Seal
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I am aware of that, but shocked to find many of the ships do not have entries for survivors. Some ships are obviously imports from SH 3. Wonder if not able to produce lifeboats? Fifi any idea? |
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#12 |
Admiral
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Ok, have a... general query...
have a kaleun in the 7th flot., & another in the 2nd... bith skippering Type VII-B's... &... both, for weird reasoning beyond My kin... have been given the designation of being... U-46... ![]() soooo... My query is... how do I go about changing up the U-xx designator on the 2nd U-46, to another U-xx designator... other than... U-46.??? ![]() What files & sections of those files, will I need to make changes to, in order to do so. I know they will be in... the game saves folder... just not entirely sure of what all files will need this... editing, to rectify that. Thanks. ![]() M. M.
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#13 | |
Navy Seal
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I'm not in port so can't look but I believe its in the save file...ActivePlayerUserUnit.upc. open text file and search . May want to check the careertrack.upc file as well. Of course, always back up the entire folder before any changes. |
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#14 | ||
Admiral
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![]() ![]() ![]() ![]() ![]() Ok, now armed with info... onwards into the breech (or is that breach... ![]() ![]() ![]() ![]() M. M.
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#15 | |
Silent Hunter
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you must also change a couple of lines in your latest CareerTrack.upc. firstly, select both files in Windows Explorer. then do a Ctrl+C and a Ctrl+V to make backup copies. Browse to the bottom of CareerTrack and find either a CSS_PatrolEnd paragraph Reason=CSS_PatrolEndor a CSS_NewCommand paragraph NameDisplayable=U-137change the existing Text (in orange here) to whatever you wish to see. Ubi does not check the text for any reason so you are free to insert any text you wish. +++ at the same time, you must change ActiveUserPlayerUnits.upc. The text is at the beginning of the file. [UserPlayerUnit 1] ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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