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Old 06-08-22, 12:22 AM   #1
Bubblehead1980
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I made the corrections suggested, thinks look normal thus far. I can now see the chronometer finally(!!) and even moved the time back to where it should be on the right instead of down to left over top of the order bar UI. 2d depth gauge, telegraph etc are a little too large, can click below them to get alternates. Fix?

Thank you for the fix! much appreciated.
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Old 06-08-22, 01:39 AM   #2
Bubblehead1980
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Update. FINALLY solved it. Took settings from TMO for the chron, applied to the U Jag add on mod, chrono now shows up in center of screen .
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Old 06-08-22, 03:52 AM   #3
Bubblehead1980
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Default Night Surface Attack Testing

Made some changes, tested ability get inside convoy. This was in a single mission. No moon, seas were light (for the Atlantic) . Time period of mission August 1940

Convoy was westbound...I avoided the lead escort moved along side the port column of convoy about 3300 yards, while rear escort was lagging behind, I made a "u turn" and increased to flank speed to overtake convoy, aiming to come up the middle between center columns, where best targets typically are.

I made it past the first two (well last two in each center columns) undetected. turned with bow facing starboard center column and stern facing port center column. Targeted a large merchant ahead and mid sized one astern.

Fired torpedoes 1,2, at large merchant ahead, then stern tube at mid sized merchant. Turned starboard to bring tubes to bare on last merchant in column. First torpedoes hit , large fire and explosion. Some sporadic gunfire form merchants. Stern torpedo hit its target, more fires.

Fired one torpedo at the merchant ahead with a 30 degree AOB. Began moving across the convoy at flank speed, dodging some gunfire. Avoiding closing escorts. torpedo hit, merchant exploded and sunk fast, surprisingly fast.


Mowing across the columns for port side to exit, coming under increased fire, flooded down to 7 meters. (mod) This reduced incoming fire, all rounds missed.


Soon had a aft engine freighter or tanker ahead, fired last torpedo. Torpedo prematurely exploded. U-48 was caught in a searchlight of a unseen trawler type escort. on outside starboard column. Clearly illuminated and taking machine gun fire on conning tower. Ordered a crash dive.


After some depth charges damaged boat from two flower class corvettes Since just a test mission surfaced, guns manned and slugged it out.

One corvette rammed me, pretty dramatic moment. Screenshot and others below.


















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Old 06-08-22, 11:33 AM   #4
Bubblehead1980
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Thus far only disappointing gameplay issue with DW is tankers do not "blow up" as a loaded tanker should do. Have not spotted lifeboats either. Typically one solid torpedo hit was enough to ignite a tanker. They do catch fire burn, and the fire damage mod is apparently merged into DW as fire appears to damage ships over time (love it) but its rather dull when tanker does not blow up as should.


I've played around with zon.cfg file before but not how to get the boom. Just looking for the fix....
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Old 06-09-22, 09:38 AM   #5
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Default No aircraft Sep 1939

Running Dark waters
Map contacts and cam on, manual targeting and all other difficulty enabled.

Started in September 1939.


I have been on patrol for 25 days, sunk two trawlers by gunfire and in a two day convoy battle, sunk a Queen Elizabeth Class Battleship (report will come at conclusion of patrol) in Western approaches, quite close to Britain. I have not had one aircraft encounter, which surprised me. Or do they come in later? Figured I'd see at least one lol.


Also a Battleship escorting a convoy with 3 destroyers? I assume this is historical? I know surface raiders were a concern esp early in war and seems like I remember reading about battleships and cruisers escorting convoys. I encountered them in Grid AM 815 based on contact report.
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Old 06-09-22, 12:22 PM   #6
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Quote:
Originally Posted by Bubblehead1980 View Post
. I have not had one aircraft encounter, which surprised me. Or do they come in later? Figured I'd see at least one lol.
X256 is the best for planes encounters…
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Old 06-09-22, 01:19 PM   #7
Bubblehead1980
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Wrapped up first patrol in Dark Waters. Really was a lot of fun.

Sunk a Queen Elizabeth Class battleship in a long running battle with convoy.
Full report below.

https://www.subsim.com/radioroom/sho...47#post2813147


My only gripe is they spot periscope way too easy even at night. How can we change this? Just want to balance it a bit, esp at night.


Great mod, a lot of fun. Depth charge attacks and enemy AI with the L2 at excellent. Love the DC sounds.
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Old 06-09-22, 01:20 PM   #8
Bubblehead1980
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Quote:
Originally Posted by Fifi View Post
X256 is the best for planes encounters…

Eh thats slow lol. I limited tc as suggested and no prob I never run above 1026 anyways because miss contacts and messes with weather. Planes do not render if above x256 like in other mods?
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Old 06-09-22, 04:49 PM   #9
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Quote:
Originally Posted by Bubblehead1980 View Post
Thus far only disappointing gameplay issue with DW is tankers do not "blow up" as a loaded tanker should do. Have not spotted lifeboats either. Typically one solid torpedo hit was enough to ignite a tanker. They do catch fire burn, and the fire damage mod is apparently merged into DW as fire appears to damage ships over time (love it) but its rather dull when tanker does not blow up as should.


I've played around with zon.cfg file before but not how to get the boom. Just looking for the fix....
lifeboats are an indication of survivors and the survivor factor is determined by ship, using the \Data\Sea\Ship.Cfg file. modify that and you can have as many life boats as you want.
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Old 06-11-22, 11:46 AM   #10
Bubblehead1980
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Quote:
Originally Posted by KaleunMarco View Post
lifeboats are an indication of survivors and the survivor factor is determined by ship, using the \Data\Sea\Ship.Cfg file. modify that and you can have as many life boats as you want.

I am aware of that, but shocked to find many of the ships do not have entries for survivors. Some ships are obviously imports from SH 3. Wonder if not able to produce lifeboats? Fifi any idea?
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Old 06-12-22, 09:58 AM   #11
Mad Mardigan
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wolf_howl15 Re: Query...

Ok, have a... general query...

have a kaleun in the 7th flot., & another in the 2nd... bith skippering Type VII-B's... &... both, for weird reasoning beyond My kin... have been given the designation of being... U-46...

soooo...


My query is... how do I go about changing up the U-xx designator on the 2nd U-46, to another U-xx designator... other than... U-46.???


What files & sections of those files, will I need to make changes to, in order to do so.

I know they will be in... the game saves folder... just not entirely sure of what all files will need this... editing, to rectify that.

Thanks.








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