![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
GLOBAL MODDING TERRORIST
|
![]()
Water storage tanks.
Read the PDF included with the files What was the Stock, in Game depth in the area of Ft. Drum? |
![]() |
![]() |
![]() |
#2 |
CTD - it's not just a job
|
![]()
Stock and FotRSU both have the area as roughly -19m to -20m, but it might go slightly shallower. Kind of tough to say in the ME, even fully zoomed. With astvitaliy1982 Terrain file added, there is the usual "square" that shows on the map, but its southwest corner, by where USS No-Go would have been, registers upwards to +4m for a pinch of a "blip" once, but usually I could only get 1-2m. I have not viewed it in the game yet.
![]()
__________________
"...and bollocks to the naysayers" - Jimbuna |
![]() |
![]() |
![]() |
#3 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Tested with astvitaliy1982's new terrain files:
![]() Now working properly as a land fort ![]() |
![]() |
![]() |
#4 |
GLOBAL MODDING TERRORIST
|
![]()
Looks good! Will re-work model to fix texture issues.
![]() |
![]() |
![]() |
![]() |
#5 |
CTD - it's not just a job
|
![]()
Oooohhh - nice JapLance... Here are my Terrain Test screen grabs without Fort Drum placed yet:
![]() Bataan Peninsula in the distance, viewed over Corregidor, which in turn is viewed over Astvitaliy 1982's version of Caballo Island... ![]() View from the bridge of the Sargo of Caballo Island at about 356 ![]() USS Marblehead (CL-12) leaving Manila Bay with one of several escorts pre-war, November 24, 1941 with TF-5 headed for Tarakan. USS Houston (CA-30) and others trail. Astvitaliy 1982's Fort Drum terrain is in the distance, just ahead of and above the Clemson near the horizon line, but not actually visible. ![]() The view from the shallows behind Astvitaliy 1982's Fort Drum terrain, looking at the Clemson and Marblehead as they pass. Player boat in the distance
__________________
"...and bollocks to the naysayers" - Jimbuna |
![]() |
![]() |
![]() |
#6 |
GLOBAL MODDING TERRORIST
|
![]()
I'd say add some nodes to allow placing eqp and such.
That way one could have things appear and disappear at roughly proper dates. I'll work the 3D model to fix the odd looking texture issue. Would anyone object to custom Guns built for this? Another thing I can do is scan ID's from what We do and cross check my Data base of used ID's to insure no ID conflicts. |
![]() |
![]() |
![]() |
#7 |
GLOBAL MODDING TERRORIST
|
![]()
I've set up a place to upload and download Ft. Drum files.
I have a Pro account at MediaFire. If this is OK with others? I'll give access. |
![]() |
![]() |
![]() |
#8 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I didn't think about adding the buildings to the .dat since they were eliminated as soon as war was on. But seeing how propbeanie has made pre-December 7th screenshots, maybe it's a good idea to add them as a library instead, with the rest of items (watertanks, main guns and the tower).
Here is the test 2 version: -Minor changes to the 3D model, to adjust it to the new terrain. -Set up as a 403 class (land fortification). https://mega.nz/file/Q5hlDb6b#KfrW1t...hlZoqbzF-qJhD4 Last edited by JapLance; 05-11-22 at 12:00 PM. Reason: Added link to test 2 version |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|