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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Seaman
![]() Join Date: Mar 2022
Posts: 34
Downloads: 65
Uploads: 0
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You are incorrect. I have not received any reply from you via DM, I can even screenshot it if you desire. I assumed you never got them. No need to be bitter, there's a technical issue at play here. And I have thanked you in posts. |
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#2 |
Sea Lord
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Good very well I am willing to accept your claims... but this is strange... let's move on for this time... this mod must be activated before please refer to my list or that of fitz... now during assembly take your time and take a good look at the files that crash via JSGME moreover with all the previously known annoyances I will be with you I will reinstall all as it should be. Good luck to you for the future..
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#3 | |
Seaman
![]() Join Date: Mar 2022
Posts: 34
Downloads: 65
Uploads: 0
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![]() I've tried reading most of this thread to see what is reason for TWoS specific version. I may try vanilla DBSM. I love this mod, its just not the same without...sounds are very boring now. Btw I'm going to reach out to mods to see why i can't receive dm replies! Youre not the only one I have not gotten a reply from...very strange. |
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#4 |
The Analyst
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I‘m not realy sure, because I do not use and test it but it can be DynEnv v2.9 - 12. Sounds and German U-Boat Crew Language Pack. But I used other mods and done for me some changes in the DBSM version for TWoS.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#5 | |
Seaman
![]() Join Date: Mar 2022
Posts: 34
Downloads: 65
Uploads: 0
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I thought it was necessary to install german language pack as per instructions from first post? |
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#6 | |
The Analyst
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Good question, because I do not know. I already have the German version of SH5 and so I didn't pay attention to it.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#7 | |
Sea Lord
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Find the subject in order to put the voices back in German.. these submariners must have German and not English voices. We are here in the Krieg marine... So no English, just the menu if you wish... then install everything by respecting the procedure described by vdr1981 and do not modify anything in option TWoS - OptionsFileEditorViewer for the moment... collect all the mods you will need my list here [MODS] TWoS Campaign Advance Verifier_Testing=1 TWoS FX_Incr. Flooding via Zones=2 TWoS Missing Nav Map Coordinates_Fix=3 TWoS Remove Map Plastic Cover=4 TWoS Officer Icons as Stations=5 TWoS SM Interior_Food Stocks=6 TWoS Wooden Lifeboats=7 Critical hits 1.1 Torpedos=8 Critical hits v 1.2=9 DynEnv v2.9 - 10.I Seafloor (high resolution)=10 DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)=11 gap - The SH5 EcoMod v0.2.1 - 1. Main mod=12 gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density=13 gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)=14 gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures=15 gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks=16 gap - The SH5 EcoMod v0.2.1 - Testing missions=17 TDW Round Fire Button v12 by Torpedo=18 _1_Stormys DBSM_TWos SH5 v1.3 Basemod=19 _2_Stormys DBSM_TWos SH5 v1.3 HOTFIX 3=20 _o_Stormys DBSM SH5 v1.3 optional louder engine sounds=21 _o_Stormys DBSM_TWos SH5 v1.3 additional crew sounds beta6=22 _o_Stormys DBSM_TWos SH5 v1.3 optional -6db damped Sonarguy=23 _o_Stormys DBSM_TWos SH5 v1.3 optional NavMap babelling=24 _o_Stormys DBSM_TWos SH5 v1.3 optional remaining orig sounds converted to 22Khz=25 _o_Stormys DBSM_TWoS SH5 v1.3 optional NewUi`s 7.5.0 options file=26 _o_Stormys DBSM_TWos SH5 v1.3 optional scary creaks=27 _o_Stormys_DBSM_TWos_additional_creaks_and_noises_ 1.0=28 _z_last_Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3a _for_SDBSM_Stormy_new_sounds_test NewUi`s 7.5.0=29 DynEnv v2.9 - 6. Sleet for Winter Campaigns=30 Grossdeutscher Rundfunk=31 Gramophone_Skin=32 Radio_Skin=33 Nauticalwolf's_Torpedo_Textures_v1.2=34 Air Force for TWoS 2224_re-saved=35 No Rusted Mines and Subnets=36 TWoS Glass Covered GUI Dials=37 TWOS restore captain's icon 3 by JCWolf=38 Dark_Interior_V1=39 RUSTED GLORY SH5 (NO EXTERIOR)=40 Floor Black=41 Nauticalwolf's_Poster_Mod_v1.0=42 BritishAsdicMkIFinal=43 Dunkelgrau Kriegsmarine Colores v2.0=44 sobers rusty deck pack SH5=45 DynEnv v2.9 - 4.b Camera Filters - Vivid Colors=46 Once all is together place them in the TWoS_Parts folder... there are also other mods for more realism for purists, it's up to you TWoS Campaign Start_VIIB_UFlaK for a UFlaK campaign. _TWoS Encrypted BdU Orders _ message encrypt Enigma for exact realism.. _TWoS Real Navigation _this one and for seasoned mathematicians a push work that we owe to Alpheratz... congratulations for this push work which gives the possibility of having a total experience... good when you have all that you are ready let GrenSo or me know the direction to follow see you soon friendly Kal Maximus U669 look at me this magnificent variety of clouds as well as the brilliant reflection on the chassis of the UBoat ![]() Last edited by Kal_Maximus_U669; 05-05-22 at 09:36 AM. |
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#8 | |
Seaman
![]() Join Date: Mar 2022
Posts: 34
Downloads: 65
Uploads: 0
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![]() Quote:
I did ask you via DM about these files that dont seem to be in the TWoS version: _o_Stormys DBSM_TWoS SH5 v1.3 optional NewUi`s 7.5.0 options file=26 _o_Stormys DBSM SH5 v1.3 optional louder engine sounds=21 do you know where i can locate these? also, I tried to copy your mod list exactly but there other mods on your list I cannot seem to find these to download as well BritishAsdicMkIFinal=43 Dunkelgrau Kriegsmarine Colores v2.0=44 many thanks |
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#9 | |
Sea Lord
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[MODS] TWoS Campaign Advance Verifier_Testing=1 TWoS FX_Incr. Flooding via Zones=2 TWoS Missing Nav Map Coordinates_Fix=3 TWoS Remove Map Plastic Cover=4 TWoS Officer Icons as Stations=5 TWoS SM Interior_Food Stocks=6 TWoS Wooden Lifeboats=7 Critical hits 1.1 Torpedos=8 Critical hits v 1.2=9 DynEnv v2.9 - 10.I Seafloor (high resolution)=10 DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)=11 gap - The SH5 EcoMod v0.2.1 - 1. Main mod=12 gap - The SH5 EcoMod v0.2.1 - 2.b 3x increased tree density=13 gap - The SH5 EcoMod v0.2.1 - 3. Season fine-tunings (only DynEnv and TWoS users)=14 gap - The SH5 EcoMod v0.2.1 - 4.a Full resolution tree textures=15 gap - The SH5 EcoMod v0.2.1 - 5.a Full resolution detail masks=16 gap - The SH5 EcoMod v0.2.1 - Testing missions=17 TDW Round Fire Button v12 by Torpedo=18 |
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