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Old 04-29-22, 09:11 AM   #1
Jeff-Groves
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Quote:
Originally Posted by astvitaliy1982 View Post
Можно ли создать скрипт который сможет открывать не один квадрат а девять, обьединенных в один квадрат?
I'd say it is possible. One would read each file line by line and create a new, combined file. Over laps would be dropped from known areas of course.

You'd end up with a RAW file 1791 X 1791

You might be able to write a Script for Photoshop that would do the same thing.
Never wrote any Photoshop scripts so just guessing about that.
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Old 04-29-22, 09:36 AM   #2
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If you can do that, that would be really cool. I would say that it would be a completely new level of relief processing. It would speed up the process of importing squares into the game by nine times. With such a script, it would be possible to create not only the Baltic and the North Sea, but the entire Mediterranean, the coast of America, Newfoundland and anything ...)
Depths and elevations are easy to create. This is done in a couple of days. But transferring this data to the game takes a very long time...(((


I use "script" in Photoshop. I recorded a history of my actions and use it to import each file into the game. This speeds up my work by 15 seconds.)))
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Old 04-29-22, 09:45 AM   #3
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One would have to reverse the blending to create standard 601 x 601 RAW files then pack them into ZHF files.
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Old 04-29-22, 01:55 PM   #4
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That is an interesting idea astvitaliy1982... it would allow easier editing across the "border" areas of adjacent 601x601 tiles...

Would it be easier to do the combining / re-interpolating the "borders" area of the nine tiles (almost sounds like we're talking about Scotland and England), or just do the 601x601 edits and have a program to remember and / or match the adjacent "borders" settings between them?
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Old 04-30-22, 03:20 AM   #5
astvitaliy1982
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Fuuuuuuh. Finally, I have achieved an ideal understanding of the balance of "price and quality."
Depths are now similar to real ones (as far as the game allows) but,
at the same time, they look very harmonious on the map. Now I have only one thing left -
import them into the game.

I hope that in a month and a half I will have something to show you.)

P.S. Please send me the squares that have been changed in the game before.
I have them, but to find them in my heap, I need to reinstall
game and spend time on it.

If you have any wishes or suggestions for the relief of the coastline,
I'll gladly put them in the game.

For example: I can add the islands of Hirsholm and Gresholm (Kattegat)
to the map.


Last edited by astvitaliy1982; 04-30-22 at 04:53 AM.
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Old 04-30-22, 08:09 AM   #6
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Wow... there are a LOT of the Pacific "islands" left out of the game, plus much too shallow harbors and other areas... anything that does not have enough land mass is missing... lol - not a high enough resolution in the mapping of the game, to allow some of them, plus the fact that high and low tide makes a difference for a lot of them also...
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Old 04-30-22, 12:49 PM   #7
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Okay) I'll focus on the standard version of the game.
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