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#1 |
Gunner
![]() Join Date: Jul 2002
Location: Finland
Posts: 99
Downloads: 3
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For some reason my crew tends to have problems doing TMA on the torpedo to determine if it's heading in your way or not.. Once it's got your number and pinging merrily in your way you know for sure of course but it's a bit late at that point.
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#2 |
Sub Test Pilot
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Auto crew can be a little slow at times, if its pinging i just use active intercept and assume its heading for me.
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#3 |
Seaman
![]() Join Date: Nov 2019
Location: Type 091's engine room
Posts: 40
Downloads: 41
Uploads: 0
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Talking this from my memory. The Frequency of Torpedo is a good indication. When they acquire you , they change to a higher frequency
yes, just found this from RA manual folder 20000 MK 48 ADCAP 20000 MK 48 Mod 4 25000 MK 48 ADCAP Attack Mode 25000 MK 48 Mod 4 Attack Mode Also the number of pin per second is another indication. On torp pin every 3 seconds is OK. But 3 pin per second, you are in big trouble. |
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#4 |
Ocean Warrior
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Especially if the skipper keeps the boat in the wrong position.
![]() I use auto crew because it keeps the game more realistic, if that makes sense. ![]() TMA relies on change. The auto crew can't adapt if the boat just keeps chugging along on the same course and speed. Depending on your situation, change course* or speed every 15-30 minutes or so. Try changing speed if you think a contact is close to its CPA. Give your auto crew something to work with. ![]() *- If you're tracking a contact, change course by 10-20 degrees to give the TMA something different to work with. Change speed by 5 kts + or - when working a "close" contact. You want to screw up your solutions using the old contact position as a base line. If your old solution was pretty close to accurate, the change you make shouldn't change your new solution by much. |
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#5 |
Gunner
![]() Join Date: Jul 2002
Location: Finland
Posts: 99
Downloads: 3
Uploads: 0
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Guys, I was being snarky. Autocrew may have some simulated existential dread on account of being on the wrong end of a rapidly closing death-stick. You don't exactly have tens of minutes to work out what the torpedo is doing either so it has to be done on high speeds against a very fast target that probably is changing course constantly.
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#6 |
Seaman
![]() Join Date: Nov 2019
Location: Type 091's engine room
Posts: 40
Downloads: 41
Uploads: 0
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+1
I agree, Ekelund ranging method needs couple minutes to carry out. You only have dozen seconds to make a decision in front of the Torp seeker. |
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#7 | |
Ocean Warrior
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![]() Quote:
Well, twelve seconds is quite long actually. The biggest mistake players make is to panic, which only leads to other mistakes.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#8 |
Sub Test Pilot
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Yes you have to be running TMA legs however if your running the TA you have to let it get straight so it can become useful to you again.
I tend to find 30 minuet legs too long unless I'm transiting and know I'm safe And yes if your in the wrong position you can screw yourself royally.
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DONT FORGET if you like a post to nominate it by using the blue diamond ![]() ![]() ![]() Find out about Museum Ships here: https://www.museumships.us/ Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/ Navy general board articles: https://www.navygeneralboard.com/author/aegis/ |
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