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Old 04-05-22, 04:50 AM   #1
Bubblehead1980
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Quote:
Originally Posted by J0313 View Post
I have been saying that someone with the skill to modify the SH4 hardcode should really look into it. It's been done with SH3 and SH5 so why not SH4. But for some unknown reason there are people in the SH4 community who are adamantly against it even though their objections are by now unfounded.
Yes, quite unfortunate. We could do so much like other SH games have. Ah.
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Old 04-07-22, 01:41 PM   #2
Fifi
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In my Dark Waters main mod, I have an add-on mod for cold weather clothes … that was working great, activating it before mission, and deactivating it when better days coming.

Maybe you could try it… but it was for German U-Boats… anyway you can use it as you want

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Old 04-07-22, 02:32 PM   #3
Bubblehead1980
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Originally Posted by Fifi View Post
In my Dark Waters main mod, I have an add-on mod for cold weather clothes … that was working great, activating it before mission, and deactivating it when better days coming.

Maybe you could try it… but it was for German U-Boats… anyway you can use it as you want


Thanks, but that is the problem I have run into. I have no examples for fleetboats in TMO. I've tried many times to follow examples of other mods and try to make it happen with TMO but I am doing something wrong as always causes CTD. Thus the plea for help, as I really want to get this into the next version of the mod.
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