SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-14-06, 09:48 AM   #2
enaceo
XO
 
Join Date: Jul 2006
Posts: 401
Downloads: 10
Uploads: 0
Default

I use NYGM mod ,so managing the crew is a bit harder and efficency is more realistic.So,while using NYGM i usually take a torpedoman officer ,and then i give the gunner and flack speciality to my watchman since i usually start my career in the early years when deck-gunning is used more.
When i was playing stock SH3 i also took a machinist or torpedoman officer ,depending mostly on what type of ship i was on.
I'm not so sure what the sonar/radio skill actually does,but it probably increases the efficency of your radar/sonar/gramophone or whatever you use as a sensor.
Yes,you do keep your crew if you get a new sub/or get transfered,and i'm not sure you can actually transfer somewhere and get the IX right away.You could do that using SH3 cmdr but that would be kinda cheating.
__________________
Came back after a long time ...ahoy mates!
enaceo is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:01 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.