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Old 02-28-22, 05:15 PM   #1
Bubblehead1980
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Question/Opinion

Do you guys find the Torpex torpedoes in TMO Update? (or even the early torpedoes) overpowered?

I am making some adjustments as last patrol in Jan 1944 seemed too effective, trying to find that balance.

I hope to get slower sinking times into this version as well, as they definitely sink too fast.
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Old 02-28-22, 09:05 PM   #2
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Default USS BARB SS-220 WAR PATROL January-February 1944 Area 8

Hot off the presses lol Finished up a patrol in the BARB last night.

This is why I love this sim and TMO in particular, really was a exciting, fast paced patrol. The night surface torpedo actions were exactly what I had envisioned when I worked on that part of the mod to make it possible.

Depth charge attacks were intense, even brutal. Second one, thought it was all over at one point.


Full report here.

https://www.subsim.com/radioroom/sho...76#post2796276
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Old 03-01-22, 01:51 PM   #3
Pez volador
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Quote:
Originally Posted by Bubblehead1980 View Post
Question/Opinion

Do you guys find the Torpex torpedoes in TMO Update? (or even the early torpedoes) overpowered?

I am making some adjustments as last patrol in Jan 1944 seemed too effective, trying to find that balance.

I hope to get slower sinking times into this version as well, as they definitely sink too fast.
Hello, it's my first post here. I used to read but not response because i speak little english, sorry. First of all, thank you for excellent job, i really enjoy it Regarding your question, i'm playing with Torpedoes Early_TNT mod, and usually i need two shots or more for sunk a merchant. I recently chased one on surface on a fog day and I shot him from the stern. The propeller and the rudder disappeared but he kept moving forward but he couldn't zigzag. I just had to follow her stern. I needed two more torpedoes for sunk him (plus another one didn't explode)
Thank you again for your work, i really appreciate it
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Old 03-01-22, 09:21 PM   #4
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Originally Posted by Pez volador View Post
Hello, it's my first post here. I used to read but not response because i speak little english, sorry. First of all, thank you for excellent job, i really enjoy it Regarding your question, i'm playing with Torpedoes Early_TNT mod, and usually i need two shots or more for sunk a merchant. I recently chased one on surface on a fog day and I shot him from the stern. The propeller and the rudder disappeared but he kept moving forward but he couldn't zigzag. I just had to follow her stern. I needed two more torpedoes for sunk him (plus another one didn't explode)
Thank you again for your work, i really appreciate it

Welcome, glad you posted and thanks for the feedback


Happen to remember the name of the merchant in question?

Did he keep moving under active propulsion or was it just the momentum i.e. drifting ?

Obviously his rudder was destroyed so could not turned. If prop was visually gone, he should have stopped eventually, one momentum ran out. Of course will still hear engine noises usually. Sometimes though, individual ships need certain parts of damage profile edited.


Ah yes, early torpedoes do not pack as much of a punch as later "torpex" torpedoes and do malfunction more often in various ways. One possible answer is the early torpedoes explosive "bubble" did not apply all of its force to actually destroy the prop, only the visual model. Sound silly and it is, but its a old bug with SH 4 solved but rears its ugly head in certain ships.
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Old 03-02-22, 01:00 PM   #5
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Welcome, glad you posted and thanks for the feedback


Happen to remember the name of the merchant in question?

Did he keep moving under active propulsion or was it just the momentum i.e. drifting ?

Obviously his rudder was destroyed so could not turned. If prop was visually gone, he should have stopped eventually, one momentum ran out. Of course will still hear engine noises usually. Sometimes though, individual ships need certain parts of damage profile edited.


Ah yes, early torpedoes do not pack as much of a punch as later "torpex" torpedoes and do malfunction more often in various ways. One possible answer is the early torpedoes explosive "bubble" did not apply all of its force to actually destroy the prop, only the visual model. Sound silly and it is, but its a old bug with SH 4 solved but rears its ugly head in certain ships.
The merchant was a H35Hansa (or as it is said). I lovin the variety of boats in your update. I was already bored of sinking the Akita Maru over and over again.

I think that he did active propulsion by the bubbles behind him and noise (typical "chug-chug-chug"). He kept 4 or 5 knots for some minutes while i chase him. At other times I can see the prop stopped, and the boat slow down to stop, but in this case the propeller it was like invisible
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Old 03-02-22, 02:25 PM   #6
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Originally Posted by Pez volador View Post
The merchant was a H35Hansa (or as it is said). I lovin the variety of boats in your update. I was already bored of sinking the Akita Maru over and over again.

I think that he did active propulsion by the bubbles behind him and noise (typical "chug-chug-chug"). He kept 4 or 5 knots for some minutes while i chase him. At other times I can see the prop stopped, and the boat slow down to stop, but in this case the propeller it was like invisible

I agree, that is why I changed the names and tonnages, to give some variety. In upcoming version the names are changed again and some new merchants added, as well as cloned vessels, with different names to represent new vessels and give variety. SH 4 has the tendency to spawn a core group of ships during each patrol sometimes, but with more choices still get a wider variety usually. Tonnages and names were changed to match actual japanese vessels lost during the war to submarine attack.

Do you mean M35Hansa? Aka SEIA MARU? I don't see a H35Hansa on the roster. If so, I will check into it and see if model needs some adjustment.
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Old 03-02-22, 05:02 PM   #7
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Default Tanker Sweep USS BARB

Most recent patrol.. testing V2.0 with BARB SS-220 March-April 1944 in Area CLOSET was a tanker sweep. Four big tankers sunk, one small merchant damaged.

Full patrol report and screenshots at link below.

https://www.subsim.com/radioroom/sho...36#post2796736
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Old 03-05-22, 12:35 PM   #8
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Do you mean M35Hansa? Aka SEIA MARU? I don't see a H35Hansa on the roster. If so, I will check into it and see if model needs some adjustment.
That's right, it was a M35Hansa. 7590 ton. He is cultivating barnacles now
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Old 03-03-22, 02:45 PM   #9
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Originally Posted by Pez volador View Post
The merchant was a H35Hansa (or as it is said). I lovin the variety of boats in your update. I was already bored of sinking the Akita Maru over and over again.

I think that he did active propulsion by the bubbles behind him and noise (typical "chug-chug-chug"). He kept 4 or 5 knots for some minutes while i chase him. At other times I can see the prop stopped, and the boat slow down to stop, but in this case the propeller it was like invisible

Wait until you run into the Kobayashi Maru. I found a convoy that had 3 of them.
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Old 03-03-22, 03:50 PM   #10
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Wait until you run into the Kobayashi Maru. I found a convoy that had 3 of them.

lol yes very annoying bug. For some reason SH 4 likes to spawn same ships over and over when the groups are random groups... lately its been the Kobyashi Maru and the new Chidori/Otoris added to sim.

I suspect part of it could be due to way roster is structured. I am working on a fix. V2.0 will also have a expanded roster with more tankers and merchants, so more options means less chance of repeat, so far does not happen as often in V2.0 For now, consider them to be part of the same class of freighter lol
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Old 03-03-22, 09:23 PM   #11
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I've run into an issue that has happened several times. On patrol, completed 2 objectives, sometimes 3 and I save the game. When I later reload the save the last objective or last 2 (when I complete 3) shows incomplete. One time I just let the game run for a few game time hours and they reset to completed. The last 2 times this happened that did not happen. They stayed incomplete.

Has anyone come across this when playing?



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