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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
GWX - KC Crash Test Dummy
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thats some great work guys
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Someone Had to Make the Tea |
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#2 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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Hello everyone!
The new ship system is almost finished. We'll hopefully wrap it up next week. We'll start implementing the new U-boat interior as soon as the ship system is ready and has all the features required for Koji to be able to build the new merchants. ![]() |
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#3 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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Hello everyone!
This week Oscar has been working on fire and explosions for the new ship destruction system. This video shows work in progress. We want all basic features working before Koji starts using the new system with his ships. The effects will be improved come version 0.27. |
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#4 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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Hello everyone!
This week Oscar has been working on a fire shader for the damage system. The new shader causes the burning area of the ship to glow and get charred. |
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#5 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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Hello everyone!
This week Oscar has been adding the final touches to the new damage system. Some cleanup of the project is needed, but after that it will be handed over to Koji, so he can start implementing it using his new ship models. Axel has successfully completed a true-to-life test of the netcode and is rectifying issues caused by players disconnecting from the server. Next week we will begin working on implementing the new interior, as well as addressing some of the feedback we have been getting since the last update. |
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#6 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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Hello everyone!
This week we have finished work with the damage system (for now) and have started working on implementing the new interior. The next week will be spent handling basics such as occlusion, collision and voice attenuation for the new compartments. Axel has continued to work with JIT and disconnection-related issues - as well as some optimization in regards to message packing. |
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#7 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
|
![]()
Hello everyone!
This week Oscar has imported the complete interior to the main project. Collision and occlusion works, so you can walk around everywhere without falling through the floor. We are still working on the look of the lighting. We have also started splitting up the old radio/hydrophone compartment into two rooms. Next week we will add animations to the engines and work on voice tubes across the sub. Axel has mostly wrapped up work on JIT and disconnection-related issues, optimized away a couple of nasty bottlenecks in hot loops and is looking into a reconnection issue. |
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Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
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